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TheInterviewer's News

Posted by TheInterviewer - October 13th, 2020


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Interview No. 170

Interview By: @The-Great-One


Today is a special day for The Interviewer. Two interviews on the same day. These do have significance though to be connected. They are both underrated talents who have just started to become blips on the radar of Newgrounds. Not only that, they are also contest winners! Today's guests are the winner of the 2020 Art-Inspired Music Contest and the winner of the 2020 Music-Inspired Art Contest. I am pleased to welcome @littlbox and @Karlestonchew.


In this second part we will be talking with @Karlestonchew.


[ PART 1 | PART 2 ]




Q: How did you find Newgrounds and why did you join?


A: If I had to guess it would be around 2010, though at the time I only really knew Newgrounds as another site for flash games. It took me probably until around 2013 to connect the dots and realize that all my favorite animators I’d watch on YouTube were from Newgrounds. That all being said I didn’t create an account until 2015 and posted art very occasionally. I mostly just lurked and watched animations. Back then I was mostly posting art to DeviantArt and Reddit. About a year ago though I became way more active here, and Newgrounds was (and still is) my number one place to post my art. I realized just how much more I liked Newgrounds in comparison. DeviantArt is a little too “cliquey” in my opinion and reddit is just huge and of course anonymous, so it’s hard to meet other artists and collaborate or grow any sort of following. Most importantly though, Newgrounds feels like a community that’s main objective is to promote and create quality content, while the others are just companies trying to make a buck.




Q: At what age did you become interested in drawing?


A: Like most kids I loved to doodle and create my own comic books, but I don’t think I really focused on improving and putting more thought into it until I was probably 14 or 15. I got myself a Huion 610p drawing tablet, since it was the best bang for your buck tablet at the time, and used that thing all the way until a couple months ago when I upgraded to one with a screen. If they still make them I’d still recommend them as a starting tablet.





Q: When rtil was here we talked about charcoal drawing. It is an artform that I love. My favorite piece by you is Charcoal life drawing. What can you tell us about working with charcoal and how this piece came together?


A: This piece was actually an assignment for a college drawing class I was in and was drawn from a live model. We spent the first class with the model and then were sent off to finish it based off a picture. My apartment was right next door to the art studio, and we had 24 hour access to the building so I spent a couple late nights figuring it out. We did a lot of work in that class with charcoal, so I got decently acquainted with it. I’d say if you’ve never used charcoal before and you’re used to drawing in pencil, charcoal is pretty easy. It erases right off (within reason) and unlike a regular pencil can get super black so you can create very strong moments of contrast with one tool. That being said, it’s messing, which is certainly one of the reasons I haven’t revisited it since that class. You also have to be pretty careful with it since it smudges easily unless you use fixatives. I gave that piece to someone as a gift and had to apply the fixative indoors since it was winter, and my apartment smelled like spray paint for a week.




Q: One piece I was drawn to was Streetwear Girl Painting/Study. You said you were using streetwear subreddits to practice drawing clothes. Why do you recommend this for those looking to draw clothes and outfits?


A: Yeah, I have two main points about that. One, I think that the outfits you’ll find on there are a lot more interesting than say just some dude with a t-shirt and jeans. Sure, you could draw/paint “t-shirt guy” and come out of it gaining the same knowledge of how clothes mold and form to the body, but would you want to hang that on your wall? What people on these subreddits are trying to do is create something new and unique yet fashionable, so just like a piece of art it’s nice to look at. It’s distinct enough that you could draw some of these people and have a pretty interesting character in the end. Which brings me to my second point, studying unique fashion (like streetwear) is great practice for character design. I definitely wouldn’t call myself a character designer, I mean I’d love to be, I’m just not there yet, but I would say probably at least half of a good character design is the costume the artist puts them in.




Q: You started experimenting with pixel art for Pixel Day 2020 with Pixel Subway. Why did Pixel Day inspire you to give this art form a shot?


A: This one’s got a pretty short and simple answer. I had wanted to try pixel art for quite some time, and I mean when’s a better time to give it a shot than for a day themed around it?




Q: Looking at your works, your line work and color is incredible. It seems you transition these skills into your pixel art seamlessly. Is the transition that easy or is there something different about it?


A: I would say that I think for me pixel art makes some things a lot easier while other things harder. When it comes to landscapes and colors, it’s easier. Landscapes with normal digital painting are pretty tricky for me. There’s just so much I want to include, and I have to really measure and plan things out in my head. On pixel art that process is made much easier since I’m so limited. And then colors are made easier since when I put together a palette beforehand I know what I can expect later on, with painting you can blend together thousands of unique shades of colors just from two base colors (I guess technically infinite with traditional paints). What’s harder with pixel art for me are living things. When I draw a person or tree, I prefer a level of detail that often isn’t there in pixel art. In my most recent pixel drawing Tire Change I spent most of the time just figuring out the trees in the background.




Q: Your take on abstract art entitled Delicious meal! is as enticing as it is disgusting. How would you define abstract art? Could you use this piece as an example?


A: In the context of a painting, abstract art to me is about trying to convey whatever feeling/mood a realism piece is while doing in a non-objective way. Meaning you can’t recognize anything in it as something you might see in your everyday life. Using this piece as an example, you can look at it and be frightened and a little grossed out (which is what I was trying to do to viewers) without recognizing something as a body part, blood, or something else. Although, I admit I cheated a little by adding those teeth in the top middle there. It’s difficult to define and I think that’s the point, which is also why it’s so controversial. And I totally understand the controversy but trying it out myself made me appreciate some abstract artists a bit more and gave me a way to rationalize why I might like or dislike an abstract piece. This all of course ignoring those billionaire art auctions where finger paintings are sold for boatloads, that’s a whole other rabbit hole.




Q: Havel the Rock Pixel Portrait is another wonderful piece of pixel art. It seems inspiration struck when you were past bed at a reasonable hour. When did the inspiration strike and what made you want to keep going until it was done. What advice do you have to give to other artists who get struck with inspiration out of nowhere? How can they cope with it?


A: This one was something I decided to do when I was feeling a little bored of another painting I was working on. It was meant to be a doodle to help me relax before I went to sleep, but I ended up spending a lot more time on it. I knew that if I didn’t finish it that night, I probably wouldn’t revisit it, so I just kept going through. The advice I’d give is if inspiration strikes and you have your tablet or sketchbook available, draw it right then and there, it’s worth it in the end. I’ve tried writing my ideas for drawings down for future me to draw and it never works, I just can’t see it the same way. Don’t let sleep stop you, caffeine does wonders.




Q: You entered the 2020 Music Inspired Art Contest and came out in 1st Place. What drew you to this contest? How did you come across the song Outside? What about the song made you bring us Quiet Crossing? Why pixel art for this piece?


A: The biggest reason I wanted to do this contest is that I saw it was run/judged by some of my favorite artists on Newgrounds. Sevi and Miroko I admit had been recent discoveries, but I have been following Sabtastic’s art since I was in high school, a lot of my first digital art had been demon girls inspired by her drawings. Getting judged by some artists in the community I really respected was enough convincing for me. For the music I had been listening to the album EPIC by PICE (Andersson187 on Newgrounds) which is just an amazing collection of chiptunes. I thought this would fit great with my recent pixel art kick so I put two and two together. I was undecided between two of the songs on the album, Outside and Another Time, but as I got closer to finishing the piece I thought Outside just fit better. Both songs are very relaxing, and I wanted to match that. Then to find inspiration I went on google street view in Tokyo saving snippets I liked to use as reference.




Q: With different pieces of your pixel art there is some animation to them. Have you ever thought about making a movie or a game?


A: Yes! I’d really like to do something like gatekid3 and Andyl4nd do here on Newgrounds. Their pixel art animations are great and are leading me to discover a whole genre of animation I feel like I’ve only seen used to tell stories in video games, but not in stand-alone movies. As for a game, I have some coding experience and have made a couple pretty basic games a while back in Java and C++, though I’d probably use this opportunity to learn something a little simpler and more made for making games since there’s so many great tools out there now. I have some ideas, so both are quite possible.




Q: What is in your opinion, the definition of art?


A: Ah, this question took me a bit to think over, and I was almost tempted to give you a textbook definition but I’ll interpret this as “what art means to me”. Art for me is balance. I’m an engineer by trade which is quite different from creating art. Both allow me to be creative but in different ways. I love my job, but art gets my brain working in a different way and keeps me sane. I think everyone finds something like that whether it’s music, writing, so on, but for me it’s art.




Q: What can we expect from KarlestonChew in the future?


A: Well, it’s October so you can expect something spooky coming this month. Also, I’m playing a very small part in an awesome collab recreating Neil Cicierega’s The ultimate showdown that will be out in December (link: https://twitter.com/CollabShowdown). And for the far future maybe that movie or game we talked about.




Karlestonchew brings life to pixel art like I haven't seen in quite a long time. His interpretation of the song Outside into Quiet Crossing just matches so beautifully. If only we could have seen the picture form in his mind while the song played. Thankfully he was gracious enough to share it with us. Mark my words, I expect him to be a game changer on this site within the coming years.




[ PART 1 | PART 2 ]




The Interviewer is a part of Dohn's Desk Productions

SUPPORT ON PATREON | SUPPORT NEWGROUNDS ]


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Posted by TheInterviewer - October 13th, 2020


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Interview No. 170

Interview By: @The-Great-One


Today is a special day for The Interviewer. Two interviews on the same day. These do have significance though to be connected. They are both underrated talents who have just started to become blips on the radar of Newgrounds. Not only that, they are also contest winners! Today's guests are the winner of the 2020 Art-Inspired Music Contest and the winner of the 2020 Music-Inspired Art Contest. I am pleased to welcome @littlbox and @Karlestonchew.


In this first part we will be talking with @littlbox.


[ PART 1 | PART 2 ]




Q: How did you find Newgrounds and why did you join?


A: I first found out NG existed back when I was 12. I was a huge fan of Robert Benfer at the time (aka @Knox - creator of Klay World), and learned he had gotten his start on the site. When I learned that it wasn't dead, I decided to open an account. I didn't know jack squash about animation, so I tried making some hybrid stick figure animations under the name @plasticapple. They didn't really go anywhere, and I got bored.


I opened up a new account in October 2016 under @littlbox. I uploaded a few animations and collab'd a bit with one guy (@Prinkles if you're still out there, love ya man), but then went dormant again.


Finally, at the beginning of 2018, I decided to really take creating online more seriously, and started using littlbox as a start-off platform. I must've made "Lip Heads" around this time, and just had fun experimenting with different stuff.


Over time, I was able to meet new people on Newgrounds, and a lot of them I would now consider close friends. So I have a lot to thank this site for.




Q: You started playing music at the age of 6 on the piano. What drew you to the piano? How did that spur your music education? How long have you been playing piano?


A: My sister took piano lessons when we were both younger, so I would always hear the piano. Finally, I was able to pick out "Jolly Old St. Nicholas" by myself one day, and I must've been so proud that my parents decided to put me on lessons as well.


For a long time, I was going down the road most kids go down when they take piano lessons as a kid, wherein they're in it for a bit, then as they get older they lose interest and move onto something else. But for whatever reason my parents kept me in lessons, and I'm glad they did, because once I turned 14 I hit my second wind. My high school held guitar lessons, and once I learned chords, a lightbulb went off in my brain. Suddenly the eight years of mindless practices on the keyboard made total sense.


By no means would I consider myself a good piano player, but I'm decent enough to pick out what it is I'm looking for at the moment I need it. My biggest inspiration on the instrument would have to be Ben Folds - he's exactly the white geeky piano rocking hero I needed in my teens, and I still respect his abilities to this day. Plus Ben Folds Five is one of the greatest bands of the 90s. Fight me.


But yeah, I've been playing the piano for 14 years now. God, that's a long time.




Q: I am from the state of South Carolina and know of Safe Harbor. I thank you for contributing towards it with the proceeds of your album Name Your Price that you made during a Senior project in high school. Could you tell us more about this project and album? What made you decide to donate to Safe Harbor?


A: Hey! Fellow South Carolinian!


But yes, the first album I made was a senior project called Prototype. I was really into bands like Grandaddy and Guided By Voices at the time, and I was able to play around in that "indie rock" realm. Making that album was so much fun - I was able to spend class time at home just writing and producing songs. And I took it real seriously too. It's amazing how early in the morning you'll wake up to work on a project.


The project had to benefit the community in some way, so I decided to donate all the proceeds I made from copies of the album to Safe Harbor, a non-profit set up to shelter and aid victims of domestic abuse. I thought their mission was very cool (and needed - South Carolina is one of the top states for domestic violence cases), and in the end I think I was able to donate around $60 or $70 from the album sales to the cause.




Q: In the past I have spoken with HaniaCaylerJazzaCyberdevilMistyEntertainment, and the aforementioned JohnnyGuy. They are all singers. You join them with your voice. When and how did you start singing?


A: I started singing because I had to. Getting other vocalists never even crossed my mind.


One of my biggest mentors and friends, Shelby Bryant (fantastic and talented individual, seriously. I maintain an NG account for him to showcase this man's awesome music, you have to check it out - @ShelbyBryant), helped me experiment with my voice, and encouraged me to try different styles and whatnot. I wouldn't consider myself very good technically speaking, but I've definitely progressed, and now I'm at least able to have fun with it.


Plus, it gives me a good excuse to scream. xD




Q: Who is Chicken Dave and what is Chicken Dance?


A: Dave was a guy I knew in high school. He was strange - sometimes he would just start acting like a chicken in class randomly. Sometimes for a few seconds, other times for minutes. One class that's all he did. He learned that I recorded music, and he wanted me to produce an album for him. It all took place in a one-night session in his bedroom. It was exhausting; he would make up the songs on the spot, and keep changing things as we went along.


Sometime after the album MUNKY TITZ came out, he stopped coming to school. I heard he got arrested for squirting shampoo in a cop's face.




Q: Why is Swiss Army Man the greatest film soundtrack? What inspirations do you take from it for your music?


A: Swiss Army Man was one of those game-changing movies for me. It was basically the right movie at the right time, and the soundtrack blew me away. It's almost entirely acapella, and gives a very American feel, with the main theme blending with "Cotton Eye Joe" and "Jurassic Park" to uniquely reflect the journey the main character goes through in retrospecting and introspecting. It's a movie that stands on its own, and it's still my go-to when someone asks for my favorite movie. I think the main inspiration from the film and soundtrack is that you don't have to be restrained by what everyone else is doing. You can take from it all and make it your own. 




Q: Your first submission to the Audio Portal would be entitled Project 9. Looking back on your first piece, how do you feel you have grown as a creator from then to now?


A: I went through a brief phase where I thought I wanted to be a chiptune artist. I was too lazy to learn Famitracker, so I downloaded some Nintendo soundfonts and used this theme I had laying around for a long time as the groundwork for the track.


It's always been hard for me to see progression in my own stuff, but I would have to guess that I'm no longer tied, or trying to tie, to any one genre. I just write songs, and I steal from whatever I think will sound good with it.




Q: Right after Project 9 we move to a piece that I quite like called Playing Numbers. You stated it was based off of a theme that you didn't do anything with. What was the theme for? What made you want to turn it into something for Pixel Day?


A: Haha Yeah I was doing a lot of that around this time - finding old stuff and making it new. The theme I had written inspired by this girl I had a crush on at the time. It's one of the few times I've written something directly inspired by somebody, and as such it holds an interesting place in my heart. I think I was just happening to work on it around Pixel Day, so I gave it my best to contend for it.




Q: What is Flow Down Stream?


A: FDS was this sort of recurring collab hosted by a couple of people. Each video had a certain theme, and everyone involved made a short clip with that theme in mind. The result was very surreal and stream-of-consciousness. I was really into that sort of thing, so I sent off "Lip Heads", and they invited me into their Discord server.


It was a lot of fun. Met some really cool and talented people along the way, not least of whom was @GoodL, who became the main curator behind the project. Unfortunately the project fell apart in the beginning of 2019, and it's been dormant ever since.




Q: When JohnnyGuy was here we talked about The Newgrounds Podcast. You were part of the precursor to this podcast called A Couple of Crickets. When and how did you become a part of A Couple of Crickets. Why and how was the transition to The Newgrounds Podcast made?


A: In late 2018, I DM'd GoodL asking if he wanted to do a podcast. We had done a couple of tracks together, but not much else as far as collaborating went. We chatted a bit though, and we were both going through a phase where we felt we needed to put out content consistently. So I figured a weekly podcast was the easiest and probably most fun way to accomplish that. He came up with the name A Couple of Crickets - only later did we realize (and heavily exploit) that it's acronym was ACOCk.


When we began the show in January 2019 we had no idea what we were doing. We were essentially meeting each other every week. As we continued on, we figured out our audio personalities, we started going in a very NG-oriented direction, and talked with a bunch of cool people along the way. It was insanely fun to do.


Around Christmas we began to lose steam. I think we both just got tired and wanted to do other things. So we ended in January with an interview with @TomFulp. What a way to go out, right?


Oh yeah - around this time there was some other Newgrounds podcast hosted by @willKMR called GroundsPatrol. Our podcasts would fight to the death a lot, and this got both parties a bit of attention. The biggest difference between our two podcasts was the structure. Whereas ACOCk was very loose and conversation-based, GP was very on the ball and well-structured.


GP ended in late 2019, and around this time we started talking about making a new podcast with the best of both worlds. The idea excited us all, and after ACOCk ended, we got to work on what became the Newgrounds Podcast.


Around this time I became much busier with other things - I was holding down a job at a grocery store and working on a documentary, and podcasting became less and less of a priority. So, I stepped down from being a permanent host, rather joining in on crew conversations and the occasional episode.


Now that I'm in school, I'm not really involved with NGP anymore. The door's open for whenever I want to come back, but I'm fine with just listening in with everyone else.




Q: You competed in the Art-Inspired Music Contest and took home 1st Place. We talked with JohnnyGuy about the creation of the contest. What drew you to compete in it this year? You stated that you found your piece as the first thing you saw in the Art Portal. What about Disgusting on The Insides made you create a song of the same name? What can you tell us about the lyrics and how you built the story around the image?


A: It still dumbfounds me.


I had originally "competed" in AIM 2019, but my track was too short to be considered for competition. Important lesson, kids: Sometimes it's best to read the rules before doing something.


As for the @MrCarlKarlson's piece, it stood out because, apart from it not having a girl or boobs as the main subject, I have a soft spot for robot pieces. And something about a robot throwing up what appeared to be green goop just got me excited.


I don't think I've ever written an actual song based on an image or artwork, but it was incredible how quickly it all came together. It tells the story of a self-loathing alcoholic robot who begs forgiveness from someone whom he's betrayed over a weirdly jazzy backing track.


One more time, thank you to @Troisnyx, @vocaloutburst, @Seth, and @Random-storykeeper for hosting AIM this year. There were a lot of amazing submissions, and I'm glad something about mine stuck with you.




Q: There are two songs that I would like to know about. The first is a bizarre song that I find disturbing and hilarious. christopher columbus the bisexual time traveling robot. I love this and I don't know why. How the fuck did this come into existence?


A: How does anything come into existence in this beautiful, beautiful world?


Over the course of a month, my friend @Dogl and I decided to make a punk album under the name George Washington Carver (@GWCtheband), the famous peanut scientist whose gonads have been a question of scientific curiosity. That song in particular I had actually improvised in a room with friends about two years prior, and decided to pop it's head back up during this project.




Q: The other song I want to discuss is my absolute favorite out of your works entitled B i r t h. It does have traces of your original track Project 9. It is a beautiful piece that I listened to over and over while working. What can you tell us about this piece?


A: This was one of the "demos" of that theme, and was something I had put together in a day with some recordings of my backyard and minimal instrumentation to give it an ambient vibe. I'm really glad you enjoy it. :)




Q: I'm gonna switch gears because although we've focused more on your music attributes, you've stated in the past that you are a filmmaker and you have series on YouTube. What can you tell us about your animation and sketch works?


A: I definitely consider myself a filmmaker first and foremost, although I realize that my film and video work hasn't been as consistent an output as my music. I have/had a recurring series based on my original "Lip Heads" short that I may/may not return to later on down the road. Animation is a fantastic field, and I have enormous respect for people who choose that road, but it's definitely not a main focus of mine. Other than that, I do the occasional short film, sketch, and music video, not to mention I try to get away with as much live-action on Newgrounds as I can.




Q: What is in your opinion, the definition of music?


A: Music's, like, whatever man.


I'm not sure how to answer this - it's such an odd question. We are living in a time where there is so much intermingling of audio and creativity on the internet. SO much. So when I listen through audio tracks, and something very very weird pops up, my immediate thought isn't even "is this music?", but rather "is it cool?"


So if I had to give a more specific definition, music's whatever is cool, at least to me.


On an unrelated note - "Is This Music?" by Teenage Fanclub is one of my favorite tracks ever. I'm going to make a movie just so I can have that song roll over the credits.




Q: What can we expect from littlbox in the future?


A: A lot...just not for a while.


I'm currently in film school right now, and it's the first time in a very long time where my main priority isn't what I'm going to publish online. As a result, I'm taking the time to play around with ideas, to find what purpose drives me, to hang out with cool people irl (albeit in masks).


Of course, the biggest thing I'm working on right now is Your Friend Logan, a documentary on the brilliant and late Logan Whitehurst. We've had to delay production to next summer due to COVID, but I'm still excited for this project, and I can't wait until we hit the road and start interviewing people.


So basically, I'm taking a time out to be Conner for a while. But when littlbox does come back, you better be ready. :)




littlbox is a musician I had not heard about until this contest began. HIs music pulled me in pretty quickly though. Shortly after I concluded this interview, littlbox begun being invited onto different podcasts to talk more about competing in the Art-Inspired Music Contest, his music experience, and just himself in general. I just absolutely love hearing him talk about music. He could have his own music class honestly.




[ PART 1 | PART 2 ]




The Interviewer is a part of Dohn's Desk Productions

SUPPORT ON PATREON | SUPPORT NEWGROUNDS ]


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Posted by TheInterviewer - October 7th, 2020


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Interview No. 169

Interview By: @The-Great-One


PART 1 | PART 2 | PART 3 ]




Q: Closing Scene and See Ya Later are two similar songs that have some inspirations from Hayao Miyazaki. You joined the Anime Society around your college years. Which anime would you say have given the most inspiration to your music?


A: With regards Closing Scene and See Ya Later, they were also inspired by Joe Hisaishi’s musical scores. Incredible composer! Indeed I was a member of the Durham Manga and Anime Society throughout my 4 years at university. In terms of the anime which have been the most inspirational to me... that’s a really tough question. It’s different depending on which of my musical projects I’m thinking about, and of course there are a tonne of anime soundtracks which haven’t explicitly been much of an influence but I simply love too!


For Better Than The Book, The Pillows’ soundtrack to FLCL and the show itself were an incredible influence! If we’re talking about J-rock in general though, then there’s a fair few bands which have been featured in anime I’ve not seen which are probably an even bigger influence. Kishida Kyoudan & The Akeboshi Rockets are amazing, as are OreSkaBand. Actually one of the biggest expanders of my musical taste which introduced me to a tonne of great bands was the AMV HELL series. That showed me Ellegarden which was a huge influence on BTTB!


For Jabun, no doubt Yoko Kanno’s Ghost In The Shell: Stand Alone Complex soundtrack was a big inspiration to me, especially in terms of sound design. Some of the newer stuff I’m working on is heavily influenced by this, and Yoko Kanno’s a fantastic composer whatever she’s working on! Kenji Kawai’s Ghost in the Shell and Innocence soundtracks were fantastic too and Hiroyuki Sawano’s soundtrack to Attack on Titan and Kill La Kill have definitely influenced my soundtrack work as Jabun. There’s waaaay too much great anime related music I could talk about!




Q: The Legend of Zelda series is a favorite of yours. What is it about the games that you like? Does the music by Koji Kondo have any influence to your work? If so, then how?


A: Ah man, I do very much love these games! The name Jabun even comes from one of the characters in Wind Waker, that giant fish which you can’t understand unless you play through the game a 2nd time! One of my early experiences of the internet was joining a Legend of Zelda forum back in the day called “Great Deku Tree Forums” and Jabun was my chosen username. It kind of just stuck as an online persona after that, and later as my musical artist name.


I love the stories and characters in the LoZ series and the franchise has brought me to tears on many occasions. It's so heartfelt and moving. I love the gameplay; the puzzles and dungeons, the direct platformer type combat, rather than the turn based battle style of Final Fantasy. I love the worlds they’re set in and the cross-game tie -ins and references, the mini-games too. My first LoZ game of my own was Oracle of Ages for the Game Boy Colour and it blew me away! Although I didn’t have a GameCube at the time, I remember watching my friend sailing around the vast ocean in Wind Waker too during my early teen years. It was so peaceful and relaxing, and man oh man, Koji Kondo’s music was beautiful! I don’t think his compositions have directly influenced my own musical work but I certainly enjoy it. I’m sure if and when I get to doing more orchestral work at some point, the music of LoZ will definitely have some sort of influence!




Q: You entered the Avid and Talenthouse competition at one point. While following this story I did not see you post if you had won or lost. What can you tell us about this competition? What were the results?


A: Oh whoa, I don’t actually recall this competition at all (just looked it up on my news posts and apparently it was back in 2013?)! Since I don’t remember, there’s really not much I can tell you about it... apologies. I definitely didn’t win though that’s for sure! I’ve entered a fair few online contests in the past and the only one I recall placing in was 3rd place in the US judge selections for the Korg Monomania Monotron synth sound design contest back in 2011. That was fun! I made a helicopter sound which apparently went down very nicely!




Q: Besides your work with Cyberdevil, the first song I ever heard by you was entitled Better Than The Book - Artificial Ignorance. When would you say you were first introduced to Ska? Could you define it for our readers? What was your take on it when making this song?


A: Oh! Going back a couple of questions, actually I’ve got to give my most influential anime for Better Than The Book without a doubt to Digimon: The Movie for introducing me to ska punk when I was a child! The soundtrack to that movie (the English dub) was incredible: The Mighty Mighty Bosstones, Less Than Jake, Smash Mouth, as well as a tonne of kid friendly but incredible pop punk courtesy of Jasan Radford, Jason Gochin, and Paul Gordon! I didn’t even know what ska was back then, but loud guitars, walking basslines, off beat skankin’, and blaring horns blew my tiny mind and would stick in my head for the rest of my life! The Sonic Adventure 2 soundtrack was similarly an inspiration and introduction to ska punk. Zebrahead even worked on some of the Sonic games!


So I guess I was first introduced to ska when I was 12 or so, but back then I didn’t really know anything about it. I’d also heard bands like Madness and that was pretty catchy though I didn’t know much of that either. It was only later that I’d learn more about Ska’s history and it’s certainly an interesting one!


First of all (to the best of my knowledge), Ska is a genre of music which started in Jamaica in the 1960s. At its core, it’s generally characterised by a traditional rock band arrangement with an added brass section. A typical ska band could be 1 or 2 lead vocalists, a guitar (or 2) and bass, drums, and a 2-5 part horn section (for a 3 piece, maybe a trumpet, tenor sax and trombone for example), maybe organ too. You’d often have the instrumental players doubling as backing vocalists too. There’s definitely a crowd vibe about it in my experience. Sound wise, off-beat “skankin’” guitars, walking basslines, and “bubble” organ were signature sounds of the genre which resembles fast upbeat reggae. Ska in Jamaica would later evolve into the slower more well known reggae. 1960s ska is referred to as the 1st wave of ska, or Traditional Ska.


In the ‘70s and ‘80s, immigration would bring Jamaican culture and ska music to the UK, where it would merge with the current UK punk scene to become what was known as 2-Tone, or 2nd Wave Ska. This is where bands like The Specials and Madness come into the picture.


Fast forward a little more to the late ‘80s and the popularity of 2-Tone would cross back over the Atlantic to the USA to influence American pop punk and bring about the rise of ska punk bands. More upbeat and hyperactive than ever, with groups like The Mighty Mighty Bosstones, Less Than Jake, and Reel Big Fish, Ska Punk would come back into popularity throughout the ‘90s as the 3rd wave of ska. This and beyond is where most of my ska influences come from.


Ska’s popularity peaked around the turn of the millennium before falling back into obscurity as a “dead to the worldwide mainsteam” genre in the ‘00s, though the underground scene is very much alive and there is still a big ska punk community in Japan and other places too. With things rising under the surface and sub genres such as Ska-core gaining momentum there’s been talks in recent years of a 4th wave coming, but we’ll have to wait and see! Ska is certainly gaining popularity as the butt of jokes recently (Brooklyn 99 anyone?), but it’s all in good fun!


In terms of my take on ska, especially in Better Than The Book’s Artificial Ignorance, it’s all about having fun, telling stories of life, and often putting a smile on bad situations (within reason). If you watch almost any slice of life anime, you’ll no doubt hear those off-beat skankin’ guitar chords and cheerful melodies in the background music at some point! It’s a form of catharsis for me, a letting go of negative feelings (in Artificial Ignorance’s case, about having your trust broken) and just having fun while venting those emotions. That philosophy goes for a lot of my tracks as Better Than The Book. Ska is the music of life, at least that’s the impression that I get!




Q: sorohanro is not an unknown name here on the site. He is the creator of the theme song for The Interviewer. You have had the chance to work with him on two songs, Forward and Two. What can you tell us about working with Mihai?


A: As one of my first clients as a mastering engineer Mihai taught me a lot about working with people in a professional way. Forward and Two were tracks I mastered for him, but jazz was not a genre I had much experience working with at the time, and it was a difficult dive in for me. While I ended up making some fairly decent masters which fulfilled the requirements he’d asked for, I was unsure of myself and it wasn’t my best work, and although fairly happy with the results he called me out on it honestly. It turned out that rather than focussing on my lack of jazz knowledge and trying to compensate, I should have been following my gut of what I thought sounded good, rather than trying to match reference tracks I had no experience with. That was a hard to hear but very valuable lesson that improved my mastering technique greatly and one I cherish from Mihai. He was very nice about the whole thing too, and although it’s not on Newgrounds, he ended up getting me a fair amount of work mastering some other projects he was close to after that. Working with Mihai was a great learning experience and I’m really happy to see he’s still making music and doing well. He’s an honest and encouraging guy with a big heart. Very easy to work with too!




Q: A favorite of mine by you is entitled Mr. Knife. It was made for a Tiny Tim style animation. Who approached you for this song? How much did you know about Tiny Tim before making it? What was the process in making it?


A: Haha, seems like a lot of people like this one! So Mr. Knife was originally supposed to be used in the animation “The Best Pokemon” (https://www.newgrounds.com/portal/view/650456) by Dieseling but because of timing and changes to the production it didn’t end up making it into the final animation. I knew a little about Tiny Tim before writing this, mainly from horror movies, such as Insidious. “Tiptoe Through The Tulips” and “Livin’ in the Sunlight, Lovin’ in the Moonlight” were the only tracks I really knew, and I still don’t know much about him apart from that.


The process for making Mr. Knife was a fun and experimental one! Tiny Tim was very much known for his ukulele, but I didn’t have one, so to try and emulate that sound, I put a capo high up on my acoustic guitar and shoved a sock underneath the strings by the bridge to get that classic muted tone. Laying down the bass, drums, percussion, and additional strings was quite normal, and writing the lyrics was good fun. For once, I think they came quite naturally! Singing was just a case of singing very high to try and impersonate Tiny Tim’s falsetto style and that was ok too, although not something I do often. The real magic of the production though came in the mastering. I wanted to have it sounding more era specific so I added effects to degrade the audio like an old worn record. Without changing the pitch too, I sped the track up juuuuuust a tiny bit, enough that it wasn’t super noticeable but so that the vibratos of my voice seemed just a bit more quivery than natural, raising the hairs on the back of my neck in uncomfortableness. It’s almost like a vocal uncanny valley. I was super pleased with the way this one turned out!




Q: What was the evolution behind the song GG [Good Game]? What was the Guitar Guitar Remix Contest?


A: So GG started as simply the entry to the Guitar Guitar Remix contest but later evolved into what would become track 08 on my 2nd full-length album as Better Than The Book, Hopes and Dreams. Guitar Guitar is a big music shop chain over here in the UK and they were running an online contest back in 2015, though I can’t remember what the prizes were. The challenge was to create a track which used the samples they gave you, which if I remember correctly were all from one of the Teenage Engineering Pocket Operators (the Sub I think), and a Korg Volca Bass synth. You could do anything you wanted with them, so I used them in the backing electronics and laid down some guitars, bass, and drums in a very Better Than The Book pop punk style. The whole thing was written, recorded, mixed, and mastered (and the artwork drawn) in less than 36 hours, so it was a pretty rough rush job and I didn’t have time to write any lyrics. Instead I played a synth lead to fill in the space of the vocal melody. No wins for me again this time but it was good fun!


Years later, I finally wrote some lyrics for it so the whole track got an overhaul with extra parts added and a new mix / master for 2019’s Hopes and Dreams album. I also did a silly MLG dank meme remix April Fool’s prank with it in 2018 “MLGG” when I was working on the album. That went down a treat!


For the Better Than The Book live band, which was formed at the end of last year (2019), I stripped down the arrangement to a traditional 2 guitars, bass, drums, and vocals set up. It was easier than having to rely on live synths or a backing track and I think it works really nicely, though with the whole COVID-19 situation, we’ve been unable to go out on the stage and play it yet... might be a while now...




Q: What can you tell us about working with Cyberdevil on Better Than The Book - Head Above Water? How did this project start and when did you both know it was done?


A: It was a blast! I approached Cyberdevil about the project while I was writing and working on the Two Years On album and asked him whether he’d like to lend his voice for a guest verse on a track with the working title “HipHopPunk”. It started out as just a simple groove on my MPC which I’d been sitting on for a while, and while I was working on the instrumental, we discussed it and drew up some contracts for royalty splits and all that jazz. I can’t remember whether I sent him just a work in progress instrumental to work with, or whether it already had my vocals on it (probably did have my vocals), but I’d set aside a verse for him and he came back with an outstanding and inspirational first draft rhyme for it. It was glorious! I think there may have been a couple of small edits, but CD had really nailed it! We made sure his lead part was sounding the best it could then I wrote out some suggestions for any adlibs and he adlibbed a couple of extra bits too I think. After he’d finished recording all his parts (this was all done over the net btw) and were both happy with the performance, I took all the material to get it mixed ready for the album. Unlike our previous work together where I was more writing for him, this time he was the guest on my track which was a slightly different dynamic. As soon as he was happy with his performance, it was really (bar a few checks that he was happy with things) up to me when to call the track done as it needed to be consistent with the rest of the album. I think Head Above Water was one of the final tracks to be finished on Two Years On, due to the collaborative nature of fine tuning things, but the time taken was well worth it! It was truly an honour to have Cyberdevil featured on one of my BTTB records!




Q: My absolute favorite song by you and what I believe to be your best work is entitled Better Than The Book - You've Got A Lot To Say. I especially love the lyrics here, they resonate with me on a different level. It is not necessarily a sad song, more bittersweet than anything. Where did the idea for this song come from? What was the process you took in writing and recording it?


A: I really appreciate those words man, it really means a lot. As a warning to those reading, the story behind this song isn’t a pleasant one and those of you who know me closely already know what it means to me. Sometimes writing a song isn’t particularly because I want to, but more that I have a compulsion to. There are times I can’t cope and need to be able to express myself in order to gain something positive from negative experiences and You’ve Got A Lot To Say comes from the absolute darkest moments of my life.


That said, you are correct, I think bittersweet might be the right term for the mood of this song and I wanted to keep the overall subject of the lyrics vague and relatable to as many people as possible. You’ve Got A Lot to Say is about being there for someone you care about and them in turn being there for you in the hardest of times. In this case the lyrics are me speaking to my girlfriend and trying to comfort her (and myself) after the sudden and tragic death of her mother. The song is dedicated to her mum in the album credits.


My girlfriend’s mum was diagnosed with pancreatic cancer in late summer 2017 and it was a long and heartbreaking journey until she passed that September. We were with her by her bedside when she passed and although I’m glad we were able to be there in those final moments, it was an experience I wouldn't wish on anyone. The whole family was devastated, and although You’ve Got A Lot To Say existed already as vague instrumental ideas before then, the track took on a whole new meaning to me after that. I wrote the lyrics while we mourned, and when it came to recording the song the following year it was painful, but something I needed to do to process all we’d been through. My voice is being pushed to its limit, and bending those 12-string notes in the solo until the guitar was screaming was tearing up my fingers, but it couldn’t be done any other way. I can’t really explain it. It was catharsis. It was processing something I’d seen that I couldn’t really understand and that had changed me drastically. It was trying to show I cared, to show tribute and respect, and also move on. It was putting a fragile piece of myself out into the world so that if anyone found it, they might find some comfort, and something good could come from something so terrible.




Q: You not only play and sing the music, but you write it as well. In a song, which would you say you tend to focus or prefer more when composing your song or listening to music, the melody or the lyrics?


A: I think it’s a delicate balance between the two. For me the instrumental parts come much easier to me than the vocals when I’m writing, and the lyrics are often the most difficult part. I feel like the melody usually comes naturally to the words though, it’s almost like the words are telling you how they want to be expressed once the lyrics have a tangible form and are set in stone.


When I’m listening and composing music though, I think the lyrics are less important than the overall melody and vibe of the track (but can still have a lot of importance). I want my lyrics to mean something so I tend to really focus in and work hard on that when writing and let the melody come naturally to them, but if the melody and track feel bland afterwards, then it’s just a poem with music, but not a great song. I think the key job of a good music producer is to let the lyrics and song tell you how they want the track’s arrangement and mix to express them in the best possible way. Great lyrics are always something to aim for, but if presented poorly they can’t make the impact they could have, so if I had to choose, I think less “good / deep” lyrics presented amazingly actually works better, certainly from a commercial point of view. I think there are plenty of examples in the modern chart music industry with questionable lyrics which take this idea to the extreme.


Of course ideally it’d be nice to have great everything, but sometimes “great” lyrics aren’t what’s needed or the most important part of the song. I think about how many songs I don’t even know what the lyrics mean because they’re in a foreign language, but they’re amazing pieces of music! Melody and music are universal; lyrics are usually language locked.


Long story short, I focus more on writing lyrics because I find them difficult, but overall I think melody and music and the appropriate presentation of a song is most important.




Q: What is in your opinion, the definition of music?


A: Music is the expression of melodic and/or rhythmic sound with a purpose. It could be almost anything from minimal ambient background soundscapes to pretty much ignore while you do something else, through to loud and heartfelt anthems that make you want to sing along and dance. Of course not all “music” is to my taste, but I think it’s important for people to be able to express themselves!




Q: When writing a song, where does the first words come from? When does the pen strike the paper and when do you know it is done?


A: I’ll assume we’re just talking about lyrics here. Often when I have song ideas, a line or 2 will just come to me, almost always at the most inconvenient time and I’ll have to jot it down before I forget. I cannot tell you how many times I’ve jumped out of the shower with a towel around my waist (if that) to grab my phone and quickly record a voice memo for a song idea. The process after those initial ideas is a long and difficult one though. I’ll usually grab a guitar and start demoing out a preliminary song structure and make a blank lyrics sheet to fill in with ideas. Once I have the song structure set in stone and a basic instrumental demo (at least rough guitar, but usually some bass and drums too and any other key instruments), I’ll gather ideas for lyrics and slowly fill in the lyric sheet. Sometimes it’ll be a verse which comes first, or a chorus, or something else, and often I’ll have multiple versions of the same section, sometimes completely different, other times maybe only subtly different. I’ll record ideas over my instrumental demo and work on the track exchanging lyrics until I’m happy with it all, then leave it for a while and come back to it and see if I’m still happy with it. If it’s a yes, then I know the song is done and it’s time to record it properly once all the song writing for the rest of the tracks on an album or EP project is complete!




Q: What advice do you have to give to aspiring musicians here on Newgrounds?


A: Practice and learn your craft and tools, and only focus on / put your energy into what you need to as to not overwhelm yourself. Collaboration / working with the right people is a good way to break habits and get you thinking differently and grow as a musician, though be selective about who you collaborate with, you need time to grow with independent study too. Try not to let criticism get you down, but don’t ignore it if it’s structured (of course you can ignore any non-constructive feedback). You’ll eventually get the hang of what things to take to heart and what things to ignore. I’m a firm believer that the apparentness of good music production and songwriting is a delicate balance of personal artistic taste and technical ability.


Doing cover songs is a great way to practice your recording, production and performance technique too without the added pressure of songwriting. It’s super useful for experimenting in new styles and genres you’re unfamiliar with too. Dissecting and recreating tracks from scratch is a very good way to learn how other people produce and structure their songs too from an arrangement and writing point of view and will no doubt improve your own songwriting / production vocabulary.


Another great thing to do is to use reference tracks when you’re mixing / mastering (or even writing). Take a track that you think sounds amazing in the genre you’re working in, and have it playing in your session so you can A / B how your production sounds compared to theirs. How is the vocal and drum level? Do I need more highs on the guitars? I notice a high synth pad adding excitement to this section; shall I try adding something similar to my track in this section which feels a little bland? etc... Remember to turn the reference track down to match the level of your own mixing session.


There’s also a big saying in music production “don’t mix with your eyes” meaning to use your ears to make decisions when producing and not relying on the numbers shown on your equipment. It’s a saying with good sentiment, but remember that meters and scopes are there to help you make decisions too, and as with all tools are incredibly valuable when used correctly. Make friends with your peak and RMS meters, your spectrum analysers, your gain reduction meters, and vectorscopes! They might not add anything to the sound, but when you’re having trouble hearing something, it’s these and your eyes which can help you see and hear things more clearly. They’re great for making objective comparisons to reference material too!


Take your time on projects, but make sure to finish and share them, and allow yourself to make mistakes. There may be times where you don’t know where to go from here so ask for advice from someone knowledgeable that you trust. You don’t have to do everything alone. Full disclaimer: I very rarely release a track (especially an album/EP) without sending it to a trusted source first for them to tear it to pieces so I can build it back up again even better (from a technical mixing/mastering point of view). It’s easy to get lost in your own projects after working on them for a while so a fresh set of trusted ears is always useful. Remember to take breaks too. Also remember things don’t have to be “perfect”, but of course strive for the best of your ability. You’ll know in the back of your mind if there’s something that doesn’t feel quite right in a song or a mix, so don’t be lazy, ignore it, and rush to release it; fix it and keep working until you’re happy with it. Try not to think of every new project as having to be your magnum opus that has to be the best thing ever. Each project is a stepping stone on your journey, and it’s ok to sidestep or even go a little backwards before going forwards again. Remember that when making music, unless you’re doing it for a client or collaboration where it’s someone else’s vision you’re having to interpret, do it for yourself and make it the best track YOU think it is. If other people enjoy it, then that’s a bonus! Remember to start small too. Don’t have your very first project be a 1+ hour album! Start with some singles or an EP and work your way towards bigger things. It’s easy to get overwhelmed and lose motivation otherwise.


Finally, you don’t need to be the best or have the best gear. You just need to do your best and make the best of the tools you have and have access to at the time. As you grow, you’ll realise when maybe it’s a good idea to save up for some clearer headphones or monitor speakers, but make sure your purchases are actually for a good reason, not just “because you think it’ll make you sound better”. Of course I believe it’s good to reward yourself for good work and new instruments / equipment can help inspire new routes of creativity, but make sure you make good use of what you have and invest in yourself wisely. A £1000 hardware compressor is going to be pretty useless if you’ve not learnt how to use the free compressor in your DAW (and there are some great free 3rd party VSTs)!


Of course it goes without saying too, but just be respectful, honest and open with people. It goes a long way and while people won’t usually thank you for it, it keeps doors and paths open.




Q: What can we expect from Jabun in the future?


A: Better Than The Book was supposed to be taking to the stage for live shows this year, but 2020 was a bit of a write-off with the whole lockdown situation and so I’m not quite sure when that’ll be on the cards again. On the bright side I’ve had plenty of time to write and compose more music so there’s a tonne of stuff to come in the pipeline!


In November I’ll be announcing my 2nd album as Jabun which will be released mid December, and another Jabun album will be released early next year as well, probably around March / April 2021 (that one’s still in the works). They’re both experimental explorations of sorts quite different from what you’ve heard from me so far so I hope people get a kick out of them!


I’m also sitting on another 70+ minutes of more traditional Jabun demos for another album (maybe split it into 2?), as well as 20+ minutes of rough demos for the next Better Than The Book project. I’ve been drowning in admin work for that December release lately though, so writing’s on pause until I’ve cleared all that away, but I imagine there’ll be either another Better Than The Book or Jabun album (or both) coming at some point in 2022 (maybe late 2021 for one of them if things go smoothly)! There’s lots of stuff going on with these upcoming releases (as well as recently released ones) over on my Patreon page (https://www.patreon.com/NickStanding) if anyone wants an early sneak peek! I’m sure there’ll be more collaborative projects to do at some point too!


It’s always a busy time over here! I honestly can’t see an end to it, nor do I want to!





Jabun is a rare talent that you don't see in too many musicians nowadays. He is a musician of many hats which is what a lot of musicians used to be like. His songs are not factory produced by writers who are looking for that zany lyric or melody that will stick in people's minds. He makes music that not only he likes, but he thinks people will like. He is truly one of the best here on the site. I know this interview was in three parts, it is the longest interview I have done to date, and I felt it needed to be. Jabun's story needed to be told and I wanted you to experience the journey in hopes that it would inspire you. If you're a musician just starting out, I hope you learned something today and will take it with you.




PART 1 | PART 2 | PART 3 ]




The Interviewer is a part of Dohn's Desk Productions

SUPPORT ON PATREON | SUPPORT NEWGROUNDS ]


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Posted by TheInterviewer - October 7th, 2020


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Interview No. 169

Interview By: @The-Great-One


PART 1 | PART 2 | PART 3 ]




Q: During your time at college you did open mic nights, studied music production and recording. What can you tell us about your experiences during open mic nights? Any songs from this time period become a part of Newgrounds and future albums?


A: To clarify for the overseas people, this was during university rather than Sixth Form College. The open mic nights were really good fun and a great way to get out in front of people and perform in a reasonably low stakes environment, especially as these would have been my first solo public performances. You’d get a free drink if you performed and the crowd were generally very friendly. It was this punk pub / bar in Durham called The Angel which was a 5 minute walk from where I lived at the time. One of my housemates organised a fair few of the nights so I tagged along and played. It was a pretty regular thing, maybe a few times a month!


During this time I wasn’t really writing any music of my own so I just performed cover songs: some blink-182 and other pop-punk and rock stuff, nothing which would later go onto Newgrounds or be in future albums unfortunately. It wouldn’t be until a year or so later that I’d start writing music again, though I was regularly studying recording and audio production at the time.




Q: What can you tell us about your work on Better Than The Book - One Small Step. What does Better Than The Book mean as a title for your projects? What were some of the difficulties you had to face when making this first album?


A: Hehe, this is a question I get a lot! The name Better Than The Book formed in defiance of the frequently used phrase, “the book is always better than the movie”. Blanket statements like that are a pet peeve of mine even if they’re often true, so I liked the sound of that against-the-grain title for a musical project, especially something with the rebellious associations that punk has. Better Than The Book was originally used in passing as the name of a fictional ska punk band in a story I was writing in my late teens before I started writing my own ska and pop punk music. One of my first songs as Better Than The Book “Watching Airships” which is on the One Small Step EP, makes use of imagery from that story, and when it came to releasing my first demos in summer 2012, I took the name from that made up band and made it into the one for the project! Funnily enough, Better Than The Book has done much better than that book!


One Small Step was my debut EP, and my first release as Better Than The Book. It was written and recorded in the summer of 2012 while I was still living with my parents after moving back from university. I used 1 mic, an sm58 which was the only mic I had at the time, one bass and one guitar, and it was all recorded in my parents’ living room. The drums were this ultra cheap set of samples that cost me less than £15 for the whole set if I recall, and I’ve been using them for Better Than The Book and much of my production work ever since. The whole EP was recorded in Ableton and I didn’t have an audio interface at the time, or even anything to control the level of the single going into the line input on the front of my laptop, so I had to turn the amps up to the right level to get a good signal to noise ratio, and be super careful with my mic technique to make sure I didn’t clip on the input. I think my only costs when making the album (apart from time and electricity) was to buy a pop shield for my microphone, maybe £20 or so? It was an absolute shoestring budget production!


I had help from my friends too. There were some gang vocals which I called my friends to come and help me record, and one of them, Andy (different Andy to the Crow’s Wing Andy) ended up playing guitar on “Woof Woof, Nag Nag” too. He was a closer friend to my brother at the time and apparently my bro had been playing WWNN on the piano to him while I was still at university. I told him “if you like it so much, you can play guitar for it” and the rest is history! I think he’s doing gang shouts of every track too and we had some great times jamming out those tunes! Funnily enough, his band at the time also placed in that top 3 for the battle of the bands when I was in Lupus Atrum! Neither of our bands were the winners, but it sure is a small world (or maybe just a small town)!


When it came to mixing, I just had my iPod ear-buds and a set of old Logitech computer speakers for listening. This was before I was making any money from my music and I hadn’t splashed out on a set of studio monitors or even headphones yet. I remember doing the final tweaks to the mixing and mastering in the living room sat on the floor in front of my dad’s hi-fi stereo speakers with my laptop (a 2008 Dell running Windows Vista, which I’m still making music on to this day) resting on one of those things you put your feet up on when you’re sitting in a chair. It was such a haphazard and cheap production, but what I didn’t have in tech I made up for by asking for advice when I needed it. One of my dad’s friends, Martin, was a music producer and had been subtly supporting and nurturing my recording side since I was a teen. He got wind of the project, so when I thought it was done, I sent him the preliminary final masters and he had a few pointers to get it sounding better with minimal effort. I followed his advice and called it done! It was an amazing first big project to undertake and I learnt a heck of a lot from it, especially from working with other people and listening to people’s comments. It’s also the only BTTB release that was cut to CD: a limited pressing of 50 copies. I’m sure I still have half a dozen somewhere I‘ve not yet managed to shift!




Q: Architecture of Modernity is a cover of the song Architecture of Modernity by the band Lights, Camera, Attraction!. What made you want to make this instrumental cover? How did you come to join this band? What was your experience with them?


A: I was really into chip-tune at the time and this would have been a little while after I joined LCA. It was really just a bit of fun, but also doing covers like this was a good way to really get to know and learn the songs (of which I had a fair few from their past discography to get through). Architecture of Modernity was the opening track of their debut EP “Everyone’s An Architect” and I thought it was great! It was also a nice bit of extra content to give to fans while we were preparing / working on the next EP!


I’d been a fan of LCA for quite some time before I joined. They were one of the big local pop punk bands, and my friend Sam (of Crow’s Wing and later Lupus Atrum) played bass for them. The Andy who played on Better Than The Book’s Woof Woof, Nag Nag, was their sole guitarist, and I knew the drummer, Lee, from secondary school. The vocalist, Ben, I only really knew as part of the band. Around the end of 2012 I think, Sam picked up a contract playing bass on a cruise ship tour’s functions band and asked me whether I’d want to fill his spot in LCA. I was delighted to take part and pretty soon after I was accepted as a full member of the new line-up! I played bass and sung backing vocals, as well as launched a few samples from my MPC during our gigs. We played a lot in Brighton and the Sussex area and it was a blast! We even played a couple of tracks from my One Small Step EP too, though slightly edited for LCA’s arrangement.


Once I was settled in a bit more we started writing together and made plans for a 2nd EP which would become “From The Ground Up”. I contributed to a fair few tracks and ended up producing that EP for them which was a brand new challenge. Working with live drums again, as well as lots of (bedroom) studio time, but it was good fun at the early stages. Midway through the production though, the practice studio we went to for rehearsals was shut down and we had to find a new place to jam. The new place we eventually settled on was at first a dream come true! Amazing acoustics, much closer to home, and cheaper, but I really didn’t get on with the guy who ran it. It’s not like we were at each other’s throats, but we were on very different pages. After a few practices he wanted to get a bit more involved with the band, acting as a producer and from there it was downhill for me. We did a few recording sessions with him while I was mixing our upcoming EP, and they were ok but we never got any finished products to show for it. To me it was all just a waste of time. LCA had a bit of a bad habit too when it came to unnecessary spending, and I on the other hand wasn’t doing so well financially at the time. Towards the end of the EP’s production it seemed like the rest of the band were getting pretty jaded, about the project in general as well as gigging. We’d be spending all this cash on practice studio time at a place run by someone who basically took the fun out of the project for me, then not really putting that time to good use.


It came to a point where I was in the position of either staying in this band which didn’t seem to care what it (or I) was doing, or be able to maintain a long distance relationship with my girlfriend, which I very much did care for. Pretty much a no-brainer... I committed to finishing the EP I’d started and still look back at it and much of our gigging and jamming with fond memories, but I’ve no regrets leaving LCA, and it seems like it was the best decision for all of us. They bounced back a while later with a new bassist and I got back to Better Than The Book with new vigour to pursue my debut full-length album Two Years On where I could express myself at my truest. It was a sad and uncomfortable time for a while, and it took a long time for Andy and I to really become good friends on the same terms again. I know this doesn’t apply for everyone, but leaving a band is like a break-up to me. It was years later when I finally called Andy again to go out to our old favourite coffee place to rekindle our friendship. He’s playing drums in the BTTB live band now so I’ve no doubt things are very good again!




Q: What can you tell us about Serenade #1: It's Much Too Late?


A: There’s not much to say about this track, just that it was an acoustic cover of “It’s Much Too Late” by Alice Cooper, one of the tracks from the Dragontown album. Alice Cooper was a huge influence of mine back in the Crow’s Wing days and this track is one which I’d taken to playing on the guitar for quite some time. I think it’s a great song.


Originally I’d planned on making more of these cover song videos, but I guess it kind of just fizzled out after the first one. At the time I would have been working on Better Than The Book’s One Small Step EP and things just kept getting busier after that! I also wouldn’t say I’m too confident speaking when it comes to video, even to this day still not so much. Apparently I’ve always been a good band front man but I really don’t know how I keep ending up in that position! I feel like I’m better suited to a support role!




Q: When you first hit the scene on Newgrounds you announced yourself as an Audio Mastering Engineer. What possessed you to want to offer your services to the Newgrounds community?


A: It was more like when I re-joined Newgrounds as a community after a period of absence, than when I first started. It was spring 2015 when I really started putting myself out there as a Mastering Engineer. At the time I had a few years of experience mastering singles and albums, a fair bit of it being freebie work or my own work, and a little bit of paid work. I was gaining confidence in my own ability though I still had much to learn, and the best way to learn was by doing it for other people. Having grown up as a music producer on Newgrounds, I thought it would be one of the best places to start offering my experience and services. It wasn’t just a case of improving my own abilities too. The thing I wanted most was to help people express themselves in the best possible way. When I mastered tracks, I wasn’t just giving them the finished product, I’d let them know my process, things to watch out for to help improve next time and get better at their own craft from what my past experience could pass on. Each client / job was a give and take relationship. I’d gain new experience and a bit more money to live off and they’d gain a polished project and the knowledge of how I’d gone about it so they could apply similar strategies themselves in the future if they felt comfortable to do so.


Over the past few years I noticed too that if you’re offering something of value, people only really take you seriously if they’re paying for it, and a suitable rate too. The amount of people who’ve wasted my time with projects or treated me like crap when offering a “favour” has taught me that the hard way. The exchange of a suitable amount of money for the time you put into something is as much a means of living as it is a symbol of respect and professionalism. I always write up invoices and contracts and again having learnt the hard way, while I can be flexible, I’m committed to charging what I feel I’m worth. If I’m spending 2 hours on something, I’m not going to charge a fiver for it. Also, you don’t need to be the best to be able to offer a service and charge for it, you only need to be able to offer a quality service. I think that’s something many people don’t realise. If your clients leave happy then you’ve succeeded and you should keep doing what you do. If not, then it’s a learning experience. Adjust how you do things and try again.


That’s not to say I haven’t worked on passion projects with people for free or low pay, but that comes with an already established level of mutual respect, it’s not something you’d often have with new clients. Pick your jobs wisely. If you’re doing something for low or no pay, make sure it’s something you actually want to do and are willing to put the time in for with potentially no end results. Otherwise you can find yourself becoming bitter.


At the same time as offering my services as a mastering engineer I also offered audio post-production services for animation. The story of how I got there was similar in terms of past experience, and for me this was another passion thing I felt someone needed to do to help improve the community.


When I first started on Newgrounds, independent animation felt like it had a long way to grow, but fast forward 10 years and you had amazing graphics animations and voice acting, some of which could have been at Disney level! For some reason though, there was a very apparent neglect in the evolution of the soundscape of animations, particularly the quality of the mixing and audio post-production. Graphics, voice acting, sound effects, were great but the quality of the audio very much separated these projects from their professional counterparts in the cinemas or on TV. For musicians, it seemed like the quality of music production had increased with the access to affordable technology, but in animations the audio seemed stuck a decade or so in the past. There were so many beautiful animations which were let down by bad sound mixing. I didn’t really know if it was that people didn’t care or that they didn’t have the means to make things better. With such big projects too, often people seemed so focussed on the visuals, the character acting, etc... that the actual mixing of the sound was merely an afterthought, if a thought at all. It very much saddened me, and I felt like I had to do something proactive to help. It was one of the only areas in independent animation which I didn’t feel was growing as fast as it should.




Q: When Hikarian was here we talked about Tales of Zale. How did you two come to meet and what can you tell us about working with Hikarian?


A: Ah Hikarian! Such an incredibly talented animator, director, writer, and more, and one of my favourite people to work with! I had been following her work for quite some time here on Newgrounds and was captivated by her amazing animations back before we worked on Tales of Zale together. Just watching I could see so much potential in her animation vision, and on a whim, I contacted her to ask whether she wanted any help with audio post-production. Sure enough she let me have a shot at mixing a short scene from the (at the time) upcoming Tales of Zale Episode 1, and she must’ve liked the results because I’ve been mixing Tales of Zale ever since!


Hikarian is not only an incredibly hard working and gifted animator and writer, but she has this amazing attention to detail and command as a director that I’ve not seen quite so much in anyone I’ve worked with before. She knows exactly what she wants, what bits to ask help for, how to organise a team and when to ask for a second opinion, how to keep everyone motivated and happy. Super easy to work with, really friendly and bursting with drive and passion but this balanced laidback aura which makes it such a pleasure to work on her projects.


I have 2 moments that really stand out to me when we were working together. The first was when I was doing the final audio post-production for ToZ Episode 1 and she called me out on something she didn’t like: “There’s something a bit off about the reverb in this scene; I feel it’s a bit too bright for the room”? We had a chat and she pointed out that I’d mistook the wooden floor for concrete and not taken account of the hole in the ceiling where the sunlight was pouring in! A quick adjustment and things were sounding much more appropriate. THAT kind of detail is why I love working with Hikarian! The other time that stands out was when the audio team got mixed around a bit and I was working with an unfamiliar foley artist / sound designer. We’d had a meeting together with Hikarian to discuss the direction of the sound in this particular scene and I thought we’d got everything sorted but when it came to putting things together though, it appeared there’d been a miscommunication and I was having trouble with the audio I was given. I asked the new sound designer about it and things got a little heated quicker than I expected. I wasn’t sure what to do, but before I’d even had a chance to think, I got a message from Hikarian asking what’s up. I explained the situation and she quickly solved the issue very nonchalantly in a way that made everyone happy. It’s great to have that kind of director who can resolve those problems so quickly and painlessly.


I’ve been working with Hikarian for a few years now on Tales of Zale and having seen her growth, I can say with certainty that the direction she’s heading is one destined for greatness! I feel privileged to be part of that journey and wish her all the best in what she’s doing. She deserves all the success animation can give to her!


I’m very much looking forward to working on ToZ Episode 3 too! It’s going to be a blast!




Q: Cyberdevil joined us not too long ago. When he was here we talked about the collaborations you did with him. One thing we weren't sure about though was who contacted who first, even I couldn't find that when researching him and I couldn't find it researching you. Who made first contact?


A: Hehe! I read that interview with great delight! Cyberdevil will have to clarify this, but I’m pretty sure I made first contact. I remember hearing him on a track and thinking, holy moly this guy’s voice and lyrics are incredible! He really reminded me of Del The Funky Homosapian who featured in the early Gorillaz records! I messaged him as soon as I could about working together. Definitely one of the best decisions I’ve made on Newgrounds!




Q: When I asked Cyberdevil what it was like working with you, he had this to say...


Jabun's a humble dude. Very positive, forthcoming and easy to work with, not to mention incredibly talented with all that involves music. Hopefully these almost-yearly collabs are still far from over!


What can you tell us about working with Cyberdevil?


A: Hehe, very kind words, CD and indeed I’m looking forward to the next collab too! Working with Cyberdevil’s been great! He’s an incredible guy both musically and socially. I’d say I come from a rock/punk background with an interest in hip hop and rap, but we both have a huge shared interest in nu-metal , and working on the more hip hop fusion side of things with him has been a super fun challenge. He’s really opened my eyes and expanded my horizons to the world of hip hop music too with some great recommendations which have become big parts of my musical taste. Lots of thanks and praise to Cyberdevil for everything he’s done to enrich my life both when we’ve been working together or just chatting casually. I’ve no idea how many emails it’s been throughout the years!


The guy is of course super talented too. I love the way he handles his lyrics and it’s always a pleasure to see what he comes up with next! He even has this amazing habit of suddenly writing in rap verses during emails which is an incredible treat! Very chill and positive guy, super fun to chat to, and great to make music with. He’s an exceeder of expectations and a great friend I cherish.


Also if you’re reading this Cyberdevil, thanks so much for introducing me to cloudberries and cloudberry jam! It’s been a game changer!




PART 1 | PART 2 | PART 3 ]


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3

Posted by TheInterviewer - October 7th, 2020


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Interview No. 169

Interview By: @The-Great-One


Today's guest is quite possibly one of if not the hardest working musician here on Newgrounds. With his project Better Than The Book being a success here on Newgrounds and acclaim for his assistance towards other musicians here on the site. His skills are incredible as a composer, lyricist, singer, and guitarist. His story is long, but an amazing one and I wish for you to read it all the way to the end. I am most pleased to welcome, @Jabun.


[ PART 1 | PART 2 | PART 3 ]




Q: How did you find Newgrounds and why did you join?



A: Man... It was so long ago... I can remember browsing in my teen years to watch all the cool flash animations back in the day: Egoraptor’s “Awesome” series, Legendary Frog’s stuff, “The Matrix Has You”, “The Decline of Video Gaming”, “There’s Something About Halo”, and their sequels, Adam Phillips' Brackenwood series, the list goes on! I’ve always loved animation and it was amazing to me as a teen that people were making these incredible projects independently!


I don’t remember quite how I stumbled upon Newgrounds itself, though I imagine it was through my friends who were pretty savvy when it came to “the places to be” on the internet, and NG was definitely one of them! I joined to upload my own creations: the music I recorded with my band(s) or solo at the time, though many of the earliest projects were actually uploaded on my brother’s account. A lot of this was before the days of YouTube and SoundCloud, when people still had MySpace pages for their bands, and Newgrounds was THE place to upload and share your music. I guess it was a familiar place I enjoyed, as well as a necessity at the time.




Q: You and I have something in common. We both began our craft at the age of 6. That's when I started writing. You started with the piano and the cello. How did you start playing these instruments though? Who introduced you to them?


A: When I was very young there was a piano at this children’s club my brother and I went to, and when I got to primary school and heard the piano being played properly for the children to sing along to, I guess it really resonated with me. I remember at age 6 my brother and I asking my mum if we could learn and she went above and beyond to support that. We looked for teachers but none of them would take “2 young boys who would be too hard to teach” on for lessons, so she talked to the pianist at our school, and after some convincing, though she’d never taught anyone before, we became her first students. My dad was working overseas at the time and unbeknownst to me we didn’t have a lot of money (not that at age 6 I really knew the value of such things). After being “tested” to make sure we could concentrate on learning and had a musical ear, my mum, with only £200 in the bank, contacted a piano tuner to help her look for a piano for us to start learning on. After finding one and organising for it to be moved into our house and tuned, she only had about £20 left. I only found this out about a year or so ago! I have so much to be thankful for to her and my dad for supporting my bro and I back then!


My interest in cello came shortly after that when the person who would become my first teacher came to visit our primary school to show us what the cello was all about. Much like the piano, I was instantly captivated! At the time he was building his own cello too, and bought quite literally a treasure chest full of parts for his unfinished instrument to show the school. Yet again, it was a case of trying to convince my parents to let me learn and sure enough they supported me with that too. Again, I have so much thanks to them for all the support when I was so young and didn’t realise how money worked!




Q: We have had the chance to talk with other singers here on the site. MistyEntertainmentHaniaCayler, and Jazza. At what age did you start singing? What choirs did you sing in?


A: Ah man, I used to sing Hania tracks back in the day with the piano! “Softly I Sing” is an oldschool favourite! I don’t really remember when I started singing generally (I’d definitely have been singing at school or along to CDs & tapes as a child), but I really started to focus on it when I joined my first band when I was 14. I feel like that’s when I actually started to think about how I sing and focus on improving my voice and technique.


With regards to choirs I’ve sung in, it was just the one when I was in Sixth Form College: the East Sussex Academy of Music (ESAM) Lewes Choir. It was compulsory for music students to join the choir there, but I had a lot of fun. I sang bass. On the topic of large ensembles though, I actually played a lot more in orchestras as a cellist. The Mid Sussex Strings and Youth Orchestra (and Junior Strings when I first started), the Downlands School Orchestra (at my secondary school), the ESAM Orchestra, and Hatfield College Orchestra at university.




Q: You received a guitar for your 14th birthday. Who gave it to you? Did you play guitar before receiving one for your birthday?


A: That would have been my parents again, and I’m sure my mum did most of the research to find it. The guitar was actually a joint present for me and my twin brother, but he’s since got his own acoustic and so our originally shared one has sort of become mine, following me to University and beyond. It now sits on a stand within arm’s reach of my studio chair!


I didn’t really play guitar before being given that one, no, though my dad had a left-handed acoustic in the house for a little while during my early teen years which he was planning to learn on. My bro and I fiddled on that occasionally and awkwardly before receiving our more appropriate right-handed one. Funnily enough, although my dad got rid of that left-handed guitar years ago, he still wanted to play and was planning to start after retiring, so my bro got him his first electric guitar for his birthday last year! He’s been learning slowly but surely since!




Q: You constructed your own double neck guitar at the age of 15. Why would you want to build a guitar from scratch? What was the process that came into making it? Have you made other guitars in your time? What songs have been made with this guitar?


A: At the time I started thinking about building one (2004/5), double neck guitars were very difficult to come by and even the cheapest ones would be £500+ but limiting in terms of features. The only ones I could think of were the Epiphone (£500+ at the time) and Gibson (£2000+) SG double necks, both of which only had 20 frets per neck (same as a standard acoustic) as opposed to the 21/22/24 fret standard of most electric guitars, and had “tune-o-matic” style bridges which I am not a fan of... I really wanted to be able to express myself musically and was very much into my progressive rock and metal at the time. There was no point in shelling out £500+ for a double neck I wouldn’t be happy with, so I didn’t really see much of an option. If I wanted one, I had no choice but to build it myself, and I relished the challenge!


Almost everything guitar-wise I had up until that point had been second hand because that’s all I could afford. In fact I only bought my first brand new electric guitar in 2017 (my first brand new bass would be in 2010/11). My dad was an aerospace engineer and having stopped working overseas when I started up at secondary school, our family garage was now filled with countless tools. My great uncle and a few family friends did some woodwork too, so any tools we didn’t have we were usually able to borrow. The idea of building my own guitar was something definitely inspired by Brian May of Queen, who similarly built his own “Red Special” guitar in his teen years, as well as of course my first cello teacher who was playing his own hand built instrument for much of our lessons together. I think there’s something really special about crafting your own instrument, like building your own voice from scratch. Much like vocal chords, no-one else’s will be quite the same as yours, and it becomes a unique part of your identity, both sonically and visually on stage.


I started mocking up guitar designs in MS paint of all things, splicing together pictures of various guitars and drawing in the bits that didn’t exist (like the headstock shapes), and even made a tiny 4” model out of wood. Having not been around for much of my childhood, it was an amazing bonding experience for my dad and I to build this thing together in my teen years and I think he appreciated it as much as I did. I remember getting a book on how to build an electric guitar and buying and taping together a whole load of graph paper, then sitting on the wooden dining room floor designing this thing from scratch, marking measurements, drawing circuit diagrams for the electronics to get all the tones I could possibly want, then when that was done, making thick cardboard templates as a proof of concept. Once I was 100% sure where I wanted to go with it, we started researching where to get the wood, electronic parts, etc... I remember us driving to collect what would become the body wood and it being so big and heavy I could barely lift it! The $ to £ rate was pretty good at the time so we ordered most of the electronics and hardware from the US. I dread to think how expensive it would be to build another one today!


The whole thing took about a year to build, and it was finished a little before my 16th birthday. Long summer days and weekends routing, sawing, sanding, soldering, and drilling (including accidentally into my dad’s hand...), but it was an incredible journey! The whole thing cost just over £1000 by the end of it, a bit more than expected, and I had to work at the local Tesco every Saturday until summer 2007 as soon as I could get a job to pay my dad back for it (I still have the IOU spreadsheets!), but it was totally worth it! That guitar has seen me through some great gigs and recordings, even after snapping the whammy bar and having to replace one of the bridges, replacing a set of tuning heads, and worst of all having to steam the glue of one of the necks apart to replace a broken truss rod! It’s still going strong (touch wood) and currently lives right next to me in the studio even closer than my first acoustic!  


Sadly, I’ve not made any other guitars in my time, though I’ve built a handful of effects pedals, and modded plenty of instruments for other people as a side job as well as a couple of my own. It’s always great fun! Lots of stuff I have has been customised like that, buying what I can afford and then improving it to the best of my ability for my own needs. Effects pedals, synths, guitars, it’s nice to be able to make things really your own if you feel they need improvement.


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In terms of songs with my double neck “Satin-X” on them, I’ve been using it on recordings since my first band Crow’s Wing’s stuff, all the way to my most recent album as Better Than The Book “Hopes and Dreams”. It’s one of my workhorse studio guitars since it’s so versatile, though it’s pretty heavy so there’s been many long recording sessions that have given me a dead leg! The Satin-X double neck was heavily featured on Better Than The Book’s “Two Years On” and “Hopes and Dreams” albums, almost on every track. You can hear the 12-string side especially for the solos on “The Bigger Picture”, “(The Travelling To See Eva Song)”, “You’ve Got A Lot To Say” and “Hopes and Dreams”. Most recently, the Satin-X was featured on my new side project Jabun [Alternate Reality]’s debut track, a metalcore cover of Kesha’s Warrior. I think it was the sole guitar on that song apart from for the guitar solo.




Q: When and how did the band Crow's Wing form? What were your rolls in it?


A: Crow’s Wing would have formed shortly after getting that acoustic on my 14th birthday (spring 2004). My friends were getting into music too and a few of them had started learning instruments so we’d commandeer music practice rooms after school and jam. Originally 6 of us, myself and my brother Eamon on guitar, Sam on Bass, Andy on Drums, James on guitar and Kevin on keyboards, a few weeks of jamming sorted who was really interested in playing and shortly afterward it was just the 4 of us: myself, Eamon, Sam and Andy.


Back then Eamon and I didn’t have electric guitars of our own, heck we had just one acoustic to share between us! There were these 2 beat-up electro-acoustic guitars with maybe 2 or 3 strings each at school and so Eamon and I would bring packets of strings with us and string these things up every week whenever we had a practice session for MONTHS, taking them off at the end of each rehearsal! We started by playing covers of rock songs we liked, the first being Paranoid by Black Sabbath, then Crazy Nights by KISS and Don’t Fear The Reaper by Blue Oyster Cult, before moving onto more challenging things like Iron Maiden when we could actually play well enough. I brought my first electric guitar from eBay in September that year, £112 for a beat-up Yamaha Pacifica 112, a little Marshall 15 watt combo amp and a guitar stand, cable and tuner, and my mum drove me an hour away to a McDonalds car park in Chichester to pick it up (thanks again Ma)! By this point the 4 of us in Crow’s Wing were practicing around each other’s houses over the weekends and after school regularly, but it was still just the acoustic guitar shared between my brother and I. Eamon was playing most of the lead parts and solos, and I was mainly focussing on chords and lead vocals. When we came to our first practice with my new electric, I was so excited, but then realised Eamon would need to be heard more than me... Disappointed as I was, I sucked in my pride, picked up the acoustic, and he played my new instrument instead. It was a strange moment, but we sounded a whole lot better for it. Eamon picked up his own electric guitar from eBay shortly afterwards, and the fully functioning formation of the band was complete! I’m sure we decided on the name by putting papers in a hat and drawing one out at random. I remember putting in the name “Tinned Piranha”, but I’m happy with the name which got picked!


Crow’s Wing would continue until 2008 when we headed our separate ways for university, with a slow fadeout during our Sixth Form years as we were in different colleges. At the start, I was lead vocalist and rhythm guitarist, but by the time we stopped regularly jamming, I was sharing some lead guitar roles with my brother, playing keyboards (organ, piano and some synths) occasionally, as well as playing (Sam’s) bass whenever we jammed “Feel Good Inc.” by Gorillaz! I’d also somehow become our main sound engineer and producer when it came to recording our music, though the song writing was an “each person writes their own song and presents it to the band” kind of situation. My recordings with Crow’s Wing would be my first, and we ended up with 4 tracks by the end of it. It was an amazing early learning experience and my gateway to music production and recording.




Q: When and how did you become a member of Lupus Atrum? What can you tell us about the song Face the Omega?


A: So this is a bit of a strange one. In my first year of Sixth Form (2006/7) I spent most of my time in the music department hanging out with the other musicians. I think it was Thursday lunchtimes where I’d have my guitar in, and a couple of my friends were free, so we’d jam in the drum room. Ali was on drums, Alice was on bass, and I was on guitar. We’d jam anything, but usually something simple we could pass a solo around on, a blues, occasionally some simple reggae or ska or something like that (some foreshadowing there). We’d even swap instruments occasionally for the heck of it.


Anyway, a few months into this, Ali finds out there’s a battle of the bands on and says he needs a lead vocalist / guitarist for it, so I said “sure thing”. He’d gathered a few people for it: a music tech student called Nathan who was amazing at guitar and could do super high vocal harmonies effortlessly, Jack from my friendship group who was a bassist, then there was me on lead vocals and guitar, and Ali on drums. Everyone did harmony vocals in that band, and the genre was: power metal! Strangely, I kind of didn’t feel like a proper member of the band despite being part of its founding. For me I was just doing Ali a solid so we could compete in the competition, and it was really more him and Nathan’s project at the core. They chose the songs to cover and did the bulk of the writing (Ali’s lyrics mostly I think), and Nathan acted as recording engineer and producer when we did any recording. They were phenomenal musicians and it was great fun playing with them though there was definitely a different power balance compared to my days in Crow’s Wing. My whole stint with them was probably less than 2 months and I was really just there to compete in the competition. Highest judge votes in the finals, though I can’t remember whether we placed 2nd or 3rd overall. Unfortunately, the BOTB finals were the same day as my younger friends’ secondary school prom, so we didn’t have much of our fan base there for the finals either. I left after that little mission was accomplished and we’d finished our recordings. Funnily enough I did actually see Lupus Atrum in concert the summer afterwards, with a different Nick on guitar, and Sam (the bassist of Crow’s Wing) on lead vocals! They were great too!


Face The Omega was the only song we wrote and recorded while I was there which had lyrics. We had another called Point of Impact, but that was an instrumental. I’m sure Ali wrote the lyrics to this one, and apart from performance, I wasn’t involved with the technical aspects of the music production or the writing (unlike in Crow’s Wing). Nathan handled the engineering and production. We actually had 2 versions of this song and the vocal melody was slightly different when I performed the song live. There wasn’t much time between being given the words and learning the song and going on stage so it was very much performed as best I could at the time. Usually when I would record, I’d also take the time to properly write guitar solos, but for this track, it was a bit of a rush, and so they were all improvised. I think we recorded all my parts in an afternoon at Nathan’s parents’ house, and as such I’m not quite happy with my solos on this recording. I’m sure the ones I did live were better, but it’s a nostalgic snapshot of a very specific time in my life! You can see my double neck in that video too, as well as that later gig after I’d left where Sam’s on the mic! Good times!




Q: You are a musician that wears many hats when in music. From guitar player, to vocalist, and lyricist. What is your process for juggling all of these? What advice do you have to give to those who are looking to do it all?


A: I think the notion of doing it all is a bit of a misconception. It’s more of an illusion than anything, at least I feel that way when it comes to my own hats. In reality, I feel like my skill set is wide-spread but not really as deep as it could be compared to someone who specialised in one specific thing. It’s like life is an RPG and time becomes the experience points you can use to level up each of your abilities. Some people would put all their time into boosting their bass guitar playing stat for example so that they could play any genre under the sun, learn pieces super quickly and improvise comfortably on any scale. Comparatively, my bass playing is narrowly specialised. I live and breathe ska and punk bass styles, but put some soul or jazz in front of me I’d have no idea what to do! It’s similar for my guitar playing, and lyrics I find very challenging to write because I don’t put the time in regularly to nurture that skill, it’s more that I brute force my way through with it whenever I do need to write lyrics and it takes me ages! On the other hand, I’m consciously and constantly trying to develop my music production skills, really pushing and challenging myself as much as I can, and after years of almost daily practice, it comes quite naturally to me now, though of course there’s still much to learn and improve on.


Juggling lots of things might seem daunting too but for me I feel like it’s a strength. When you’re focussed on developing one thing for a long time it can go one of two ways: either you’ll keep getting better at it constantly, or you’ll start to stagnate and hit a roadblock where you’re not sure where to go and how to improve. That’s when juggling things has become really useful to me. If I feel like I’m stuck at how to progress more as a guitarist, I’ll switch over to focussing on bass, or vocals, or keys, and I’m on a roll again! It’s a big reason I have 2 main writing projects, Jabun and Better Than The Book. When one big album project is finished, I’m often exhausted and it takes a while for the writing ideas to flow again for that style, so I’ll just switch over to the other project and it’ll be a change of pace and scenery. I don’t think I could write BTTB albums back to back every year, but alternating projects (and even doing collaborative ones in between) keeps me energised for both!


It’s all about what you really want to do too, and there’s definitely an element of compromise to it all. There’s simply not enough time to max out all of your skill stats. For some people, being the best at one thing is the goal, and that could be true if for example you’re a musician in a function band where you need to know 200+ cover songs and be able to quickly learn more each week. For others the compromise of doing well with a small section of lots of things is worth it for their own purposes, and that’s what works well for me. In that case, it’s about switching off from the things you don’t need to work on to prioritise and maintain the areas you do.


Much like practicing anything too, the more you juggle things (correctly) the better you’ll get at doing it. Try to start small and add to it gradually. I had a great head start learning both piano and cello at a young age, but I’m positive anyone can pick it up with the right strategies; it’s just like learning multiple subjects at school. Start with jugging just 2 things which synergise. Perhaps vocals and guitar, or recording and mixing, or even writing lyrics and singing. When you’re comfortable with those, add something else, and so on. For me, learning guitar wasn’t so hard because I already had the finger strength and basic string instrument principles from cello, and from guitar, it was much easier to pick up learning the bass, etc... It’s about finding a natural strategy to practice those skills, and balancing the time to develop and maintain them as necessary.




Q: You went to Durham University and graduated with a Masters Degree in Physics and Mathematics. Why not pursue a music degree? Was this a fallback plan or something to cover bills while in pursuit of your music?


A: I always felt like a career in physics or the sciences was something expected of me from a young age, and I enjoyed studying those subjects so I thought that’d be the best thing for me to continue with at university. Of course there was the whole “physics graduates on average make blah blah money” propaganda that was fed to everyone by the schools and universities so I’m sure that had an influence too, but on the whole, it was something I was good at and wanted to know more about at the time, and I didn’t think I’d be able to study them to the level I wanted to as simply a part-time / casual interest.


 


For my A levels, I took maths, physics, chemistry and music (and a pre-professional music performance course), and by the time I had to choose what I wanted to study at university, I was content with the composition techniques and music history I’d learned and wasn’t really interested in formally studying music further. There was also an aspect of chasing grades to musical instrument learning too. You had to have a grade 8 in an instrument to be accepted into most university courses, following strict rules on what you had to / could learn, effectively to jump through hoops and tick boxes to meet standardised requirements. Once I’d decided that I didn’t want to study music further in a formal setting, that freed me up to learn whatever I actually wanted to on the piano and cello, rather than the limited set of pieces and techniques you needed to pass to get to university. It was liberating!


There was also the aspect of what I wanted to do in the future which at the time I wasn’t sure. Realistically, I didn’t see myself as going into a music career as a performer or academic, it just seemed too distant a goal for me, and I didn’t feel additional qualifications would help me either. That freed up my musical energy to focus on things I really wanted to learn for myself, like music production and exploring more experimental techniques and less “academic” genres. Music had been a huge part of my life for almost as long as I can remember, so I put all my free time into my own musical self-exploration outside the confines of academia. Physics and maths on the other hand was a blast to study! Very little essay writing and in a nut-shell it was all about solving (often very difficult) puzzles and problems rather than learning facts. It was more about seeing the world from a different angle and gaining / developing the skills to apply that to other areas of life rather than just the narrow scope of science. It was hard work but often fun!


 


When I finally graduated in 2012, I took that summer to apply the skills I’d learned to record my first original tracks as Jabun as well as Better Than The Book’s debut EP One Small Step, and it was a super fun adventure. Meanwhile I was starting to apply for physics / science related jobs not because I wanted to, but more just because it was expected of me, and I didn’t enjoy any of it. I was applying for all these things that felt alien to me just because of the salary and because it was what I was told I should do. I didn’t get any interviews, just in my mind the dissatisfaction of lots of time wasted chasing someone else’s dreams for me. On the other hand, I started actually making money from my own music, and by 2013 people weren’t just asking to work with me, but also giving me money to do so, for music and for audio work on animations. I figured why waste my time pursuing something that I don’t enjoy and that’s going nowhere when I’m finally having a blast doing something I love and being paid for it! Somehow, my casual hobby had become my source of income, and my plan A of physics (really other people’s plan for me) had become a tentative plan B. I figured I’d just drop the plan B! I was in a lucky position where I could put all my energy into nurturing my own music / audio production business, so I stopped everything else and just focussed on that, and I’m still doing it today! There didn’t seem like there was any point in having a plan B, it’d just take away from the plan A!


Now that’s not to say that the decision hasn’t made for a bumpy ride, but it’s a road that’s been true to myself and that’s been incredibly rewarding! Sure, I’m certain my bank account would be a lot happier if I’d have given up on music and kept looking for physics jobs, but even with all the headaches and occasional financial uncertainty, there’s nothing else I’d rather be doing now, even 8 years later, and I’ll be continuing down this path for as long as I can!




[ PART 1 | PART 2 | PART 3 ]


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Posted by TheInterviewer - September 1st, 2020


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Interview No. 167

Interview By: @The-Great-One


Today's guest is an artist whose works show off the beauty and mystique of the female figure. From his works on pieces such as Green Lady, Pilot, and Two Lungs Breathe as One, for which he won an art contest for under the same name. I am most intrigued and pleased to welcome, @A-lieN.




Q: How did you find Newgrounds and why did you join?


A: My first exposure to Newgrounds was back around 2009-2010, one of my close friend that I went to karate class with, visited my house and noticed that I had my own computer. He started showing me all sorts of stuff he found on the internet, one of those things being a flash game on Newgrounds. I noticed he scrolled over a lot of other games in the process and wanted to try them after his visit. Newgrounds quickly became a place I would visit quite often after that since it seemed like it had tons of content to play. After a while though I started to get into other hobbies, school work became more demanding and I found other things to do in my free time like browse Youtube videos, make little tunes using ProTools that came with my digital piano and play video games that weren't just flash games. My visits to Newgrounds sadly became less and less frequent. My reintroduction to Newgrounds came in April of this year, I wanted a place to put my artwork, but also to get a little feedback. Newgrounds seemed like a good place since it doesn't compress your image and people could rate your artwork anonymously, giving me an idea of what people liked based on what I posted, the system isn't perfect but I tend to get more feedback on Newgrounds than other platforms.




Q: At what age did you become interested in drawing?


A: I think I have been drawing since from a very young age. At that age I was drawing and doodling because I found it fun and I was just playing around. I started to become serious about pursuing art around middle school. At first I wasn't too sure about fully committing to it, but finding all the resources online gave me the confidence that pursuing art as a career wasn't such a far fetched idea. I decided to go to an art highschool and planned to go to college for art, but there were some complications with getting into college since I was not a citizen of the U.S.. My family figured that trying to get appropriate papers to stay in the U.S. was not really feasible anymore. I disagreed, but I understood why they felt that way. And my formal art education ends at highschool, but I have kept studying and with the plethora of free resources online it was incredibly interesting and sometimes overwhelming! As much as I endorse learning art by yourself, nothing can replace a good teacher, they can really help you save a lot of time and energy by simply pointing you in the right direction.




Q: Looking through your works I am reminded of Edward Hopper. You both do incredible things with lighting and you both seem to have a fascination with women. How do you explain the concept of light in a piece? What is your fascination with women in your pieces?


A: Thank-you for saying that I have great lighting! As to how I explain lighting and the concept of light in a piece that is a topic I am very interested in and have read extensively about, so instead of writing your ear off for this one question I'll try to condense all that I've learned in the past years about lighting. There are basically two main resources that I use when it comes to understanding light and color. "Color and Light" by the incredible James Gurney; and the concept of "Physically Based Rendering" or "PBR". In summary the first resource is just a really good book on how to pick colors and I'll just tell you to read it, or at least skim through and take inspiration from all the great illustrations the book has in it. As for "PBR" it's more commonly associated with 3D renderers like Unity, Unreal and all the different game engines out there. "PBR" however isn't an algorithm or an amazing new piece of technology, it's more of a philosophy, a way of thinking about light in a more accurate and scientific approach. Simple principles like the conservation of energy and the fresnel effect can take your shading and lighting to the next level. A third resource i like to refer to is "Stylization with a Purpose" a Games Developer Conference presentation by Valve the developers that created the amazing and stylish game Team Fortress 2. The presentation emphasized the importance of "Readability", the idea that the shapes you use should immediately and boldly say what you want the audience to think about, the way they did this is by making absolutely sure that the shadow shapes of every character was clear and identifiable. This doesn't just apply to characters it also applies to general illustration and something I personally want to get better at.




Q: You don't seem to post on the forums much. How and when did you come across the Two Lungs Breathe As One Art Competition? What can you tell us about your entry Two Lungs Breathe as One? Will we see your works in future contests?


A: I mostly lurk the art forums looking for people who want help with their art, but I always feel like the advice I would give them would come off as unhelpful or hostile so I generally decide against it at the last minute. I came across the competition when I was lurking around and thought it might be a nice change of pace for me. I also wanted to see how I compared with other artists. When I tried to make the piece for the competition I was stumped by the prompt, the only thing I could think of was how symmetrical our lungs are sans our heart. I decided to make a piece that had a very symmetrical composition but with the two halves being different slightly and having the two figures doing the same action, hence the prompt. As for future art contests I will definitely try to make an entry, but I really want to put in a good effort into my entry and not make an entry just to make an entry, unless the time limit catches up to me!




Q: My favorite piece by you is entitled Senior Employee. You said you were practicing a new painting process. Could you elaborate for us?


A: The new painting process I was practicing was more of an exercise and an experiment. I think most artists have heard of Peter Han's advice to beginner artists to draw with a pen, a medium that doesn't allow you to erase your mistakes. This seems counterintuitive since all beginners do is make mistakes! But what it does do is make every mistake very painful, rather than something you can erase and do over and over again. I wanted to do something similar but with my brush strokes, so I set my brush to full opacity at all times and tried to make every brush stroke count. I found that the best way to go about it was by making new brush strokes on new layers and once you're satisfied you tweak its color by locking the transparency. It helped me think more critically about my brush strokes, but it was a very time consuming process. I would like to revisit that way of painting but I will have to get faster and better at painting overall.




Q: What I believe to be your best piece is entitled Painting Demonstration. This is where I found your lighting to be absolute perfect. I love that there are people painting a person painting. Where did the sketch for this piece begin. When did you come to look at it and say it's done?


A: It started out as a way for me to study hand poses. For me studying hands that aren't attached to an arm doesn't seem to be too helpful for me, in order for me to study hands I have to attach it to a whole figure so that I can properly assess it's proportion compared to the rest of the figure. I find studying hands this way to be more helpful. One of the hand poses that I find to be interesting and challenging is holding a pencil, this is where the sketch came from since I needed a figure to have an excuse to be making that hand pose in the first place. I found it weird that I was drawing a person drawing, so I just took that idea and took it farther.




Q: What is in your opinion, the definition of art?


A: In my opinion art is anything that can evoke a certain emotion or reaction from an audience. Of course the emotion or reaction has to be relatively strong. For example, a guy getting on the bus isn't really art, but a guy wearing full plate armor or cosplaying as Iron Man getting on the bus is art, it might not be your type of art, but it evokes a much stronger emotion or reaction from the people on that bus. I think it's easier to understand if I compare art to writing, writing is something that most people understand and do quite often. Asking what is art and what isn't is like asking what counts as writing and what doesn't. Shakespear, text messages, business ledgers, 4chan greentexts, excel spreadsheets, these are all written works. But random indecipherable texts like "fmA-_---nf Afd //*de=3+" isn't a written work because there is near to no meaning to be extracted from it, art is the same way. Of course as to what makes GOOD art, that's a more complicated question and probably not within the scope of this question.




Q: What can we expect from A-lieN in the future?


A: I am planning on continuing making illustrations and hopefully try to get some employment somewhere as an artist, If that does happen then I might upload less full illustrations. I also really want to teach art, but I want to first get to a level where I would consider my skill level to be worthy of teaching. At some point down the line I would like to make my own game, but that's a far fetched goal and I'm not going to be focused on that any time soon.




This was a small art contest on the forum that I was looking forward to contributing to as a prize. I was hoping that an unknown would come through it, and I was not disappointed. A-lieN is a skillful artist, whose lighting and modeling is quite the breathe of fresh air here on the site. If he decides to embark into animation at some point, I am most sure it will be phenomenal!




The Interviewer is a part of Dohn's Desk Productions

SUPPORT ON PATREON | SUPPORT NEWGROUNDS ]


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Posted by TheInterviewer - August 15th, 2020


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Interview No. 166

Interview By: @The-Great-One


Today's guest is a momentous one and one to celebrate special. For his creation of the flash B. Which would lead to the creation of the first flash movie group on Newgrounds, The Clock Crew. A group of members who would start off by spamming the Portal for fun, who would go on to improve the craft of animation not only in themselves, but in others throughout the site. I am most humbled to welcome, The King of the Portal, @StrawberryClock.




Q: How did you find Newgrounds and why did you join?


A: I was a dumb kid with unrestricted internet access and stumbled upon it when I was 12 or 13 in the late 90's, before the automated portal even existed. To put things into perspective, I'm now 34 years old. It was unlike anything I've ever seen before and when the automated portal came about it got me excited. Only problem for me was my flash movies were terrible and got rightfully blammed. They were genuine attempts at first but down the line I decided to make flash movies bad on purpose to see how people would react to them. I wasn't expecting all of this as the result. Who would?




Q: RupeeClock recounts the tale of the Clock Crew's origins in The CC humble beginnings. In that movie we learn about the BLAMMED submission A. We also learn about B. How much about the origin movie is true? What can you tell us about B?


A: It's true, the idea was to submit the entire alphabet one flash movie at a time and see how people would react. I expected every single one to get blammed, but the surprising success of 'B' changed my plans.




Q: Although you and the Clock Crew are beloved on the site nowadays. Back then you and the Clock Crew were some of the most hated members of the site. With Anti Clock movies, other Newgrounds members hating you, and if I recall correctly the Clock Crew were also receiving death threats and doxxing threats as well. You're response to the situation was thusly...


Listen.... this has gone WAY to far.

Ive gotten alot of attention by posting shitty movies, is that against the rules? And people are trying to get me banned for THAT? You people are pathetic. Whoever wrote that is right (I DIDNT WRITE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)

Ban them, they have no lives. All day they spend on Newgrounds.com looking at flash movies and e mail the fulps everytime i submit a movie... people here are SAD. Thats why i picked this site to be an asshole on. Ive gotten alot of attention! I know some 15 year older is gonna reply saying that i suck, but you know what? I dont give a shit? Why? Cause i know im right. This site has more teens than adults. If they are adults they need to grow up. Cause if your making a movie to make fun of someone, you need to get a life. Go outside and play tag or something away from the computer, it will do you alot of good. As for th clock crew, i didnt make it. Some guy signed up as a bunch of accounts (Possibly GrandmasterJ due to his comments about my movie osmosis hones) Just want attention! Now if you dont agree with me, get a life. If you do, good for you having enough brain cells to figure out that i just shit... nothing more.


Looking back, how serious was this situation? Would you have done anything differently about it?


A: First off, I'd like to say reading that post made me cringe. I don't even remember exactly why I made it, what exactly I'm trying to convey or if it was even serious or not. If it was serious, it was an overreaction (which I used to do), if not, then I fooled my future self so well done teenage me! I think it was my confusion regarding how big this 'joke' became, when all I wanted to do was spam movies and read people's reactions to it. Not even I understand exactly why this all happened and I never will, but it did and I'm thankful for it. If I remember correctly, it wasn't until years later when people started getting involved with my personal life, like calling my house. I was confused why people were carrying out this joke years later and the lengths they would go to try to have a conversation with me. That turned me off of the Clock Crew for a while, but later I realized that it was unfair to the rest of the clocks, most of are really great people. Now I make sure to submit something every single Clockday and keep in touch with the clocks every once in a while.




Q: What can you tell us about The Clock Crew as a whole at the time of its inception? When do you think The Clock Crew started to gain praise and recognition?


A: Late 2001 was when the Clock Crew was formed by members like Orange Clock, but the reception was negative until years later when it had its place solidified in Newgrounds culture. It's when people saw the group for more than just people who submit bad flashses. The Clock Crew later was regularly collaborative and was a great way for new and experimental artists to gain support for their animation projects. It inspired people to make things not to make other people happy, but to make themselves happy. I still believe making yourself happy first-most with your animation project is the most important part, even if you believe most people won't understand it. After all, you're never going to please everybody, no matter how good you make something.




Q: Tom celebrated Clock Day on August 15, 2003. In 2005 is when Newgrounds started to record each Clock Day in its own section. It is almost 20 years old now. How did you feel about the Clock Crew getting its own day? Did you ever think a simple B would have grown into something so large?


A: I think it's great the Clock Crew has its own day to celebrate and that the tradition is still going on. I never thought 'B' would get as big as it did. As I said earlier, it originated from me just submitting low quality flash movies and seeing how people reacted to them. I spent more time uploading the swf to Newgrounds than I did making the flash. I figured I would get bored with the Strawberry Clock shtick one day, that would be the end of it and as the years went on Strawberry Clock would be forgotten. But here I am in 2020 in my mid 30s with a bunch of other stuff going on, making a new toon for Clockday, and many other Clocks are doing the same. Why? A better question is, why not?




Q: A lot of members of the Clock Crew would improve their animation and flash skills over time. It got to the point if you were a Clock then you were in good hands and would have access to a lot of resources and assistance. Would you agree that a group on Newgrounds has the capabilities of improving others works and the community overall? Where is the danger in the works becoming skewed?


A: Absolutely, The Clock Crew and other Newgrounds groups are full of welcoming animators who all want to help others improve their skills and collaborate. It can be really confusing going into animation for the first time and it's easy to fall into common mistakes, that's what happened to me when I first made movies. But getting guidance from those who are eager to help and collaborate can help you get a great start and have a lot of fun too.




Q: We have had other flash groups appear after the Clock Crew. The Lock Legion, The Star Syndicate, The Kitty Krew, and The Soup Squad are just a few that come to mind. You have been around on the site a long time. What your thoughts on these other groups?


A: I think they're all great! There's none off the top of my head that I dislike. Each group had something unique to offer, so even if you felt you weren't a good fit for the Clock Crew, there were others you could join with the sole purpose of making flash and having fun. Many groups like The Kitty Krew, The Barney Bunch, etc. all had clear established identities and offered something different. Some people from the Clock Crew, Lock Legion and others became professional artists, animators or ended up making it big by other means. If the groups can help some people get started with what later became their careers, then I think it's all worth it.




Q: Your first Daily Feature is one I find quite hilarious and that is SBC Kills Pokemon (A.P.I). Where did the idea for this come from?


A: It reflects the culture change in Newgrounds. Back when "Pokemania" was around in the late 90's and early 00's, there were tons of anti-Pokemon related content on Newgrounds because the hype annoyed a lot of people. Fast-forward about 15 years later and Pokémon's reception is generally positive on Newgrounds and everywhere else. I could've done more with the idea, but I think the concept of an average Newgrounds user 15 years ago behaving the same way in the current year was funny enough. I used to pretend to hate Pokémon because it was "cool", but I actually like it for the most part. I even made a Pokémon ROM Hack, but that's a much different story.


There's a lot about the Newgrounds community, as well as the internet in general, that's changed within the last 20 years and reflecting on the differences is very interesting to me and I've been doing so in my recent movies as well. For example, 'Clocktube' was meant to reflect how differently a popular guy behaves and how hard some people try to keep up with the times in order to stay relevant. Strawberry Clock was somewhat of a trendsetter, but to keep his relevancy he became a trend-chaser with things like way-too-far pranks and over-hyped fraudulent cryptocurrency and ditches almost everything that made him popular in the first place.


But no matter how many years pass, Newgrounds retains the same vision of the Newgrounds I grew up with, but for a brand-new generation of animators and there's no doubt in my mind many of them will make it big with their evolving talents.




Q: What can you tell us about your work on NG's 20th Anniversary Collab?


A: It was fun working with Whirlguy and I wasn't a stranger to collabs. He gave out a list of years to everybody who wanted to participate, and I chose 2001, the year 'B' premiered and Clock Crew came to be. But I didn't want to make it 100% about Strawberry Clock since this was supposed to celebrate all of Newgrounds history. I did a lot of research on the year to find other things that also premiered and even discovered some gems that I've never seen before.




Q: Can we have a sneak peek of what you're working on for Clock Day 2020?


A: For the last few years I've really been experimenting with animation. They're not the most fantastic or creative pieces of work, but I've been a big animation fan my whole life and very interested in the animation process. Both TV and web animation from the 90's and early 00's helped shape the kind of humor I'd use in Strawberry Clock's movies. I still often get inspired by the great flashes right here on Newgrounds and elsewhere. I'm obviously not an animator, but it's fun putting these together. Each year helps me learn new techniques and better understand just how much work it takes to make something, even if my process is vastly simpler and shorter than a toon you'd see on TV or almost anybody else. I'll never get to the skill level of so many talented people here on Newgrounds and beyond, but that's ok.


Thanks to the COVID-19 pandemic keeping me indoors far more this year, expect a slightly higher quality flash for Clockday. It continues a year after my last movie 'Clockmiration' where the popularity-starved Strawberry Clock tries to cope with the COVID-19 quarantine as he can no longer socialize in person. It quickly takes a turn when some hairy visitors show up at his house with a vendetta. It's a silly (with just a small dash of seriousness) story that I think turned out ok, and like it said earlier, yourself is the most important person you should try to please when making something. It also has a big twist at the end that I hope really intrigues people.




Q: What can we expect from StrawberryClock in the future?


A: As far as Strawberry Clock content goes, I'll continue the traditions as long as I'm around while also trying new stuff with it. While the Clock's aren't as big as they once were, they're still making flash movies and work well together. After all, Tom Fulp (an inspiration to me) has stuck to his guns with Newgrounds even though the internet has vastly changed over the last two decades. I've already helped drag Strawberry Clock and the Clock Crew out for almost two decades anyway and it's still a lot of fun, so I'll continue to make at least one new Strawberry Clock movie every year for the foreseeable future.


As far as misc content goes, my software development career keeps me pretty busy. I'm also leading a large scale game project that I want to pick up the pace with soon and a few smaller projects that haven't been announced yet. I'd love to discuss these more in detail when there's more to discuss.




It is amazing how the smallest thing from a teenager on this site can blow up into something not only hilarious, but fun and engaging to an entire site. I think in the end B became something better for the community overall. StrawberryClock at the helm for a while, others took the mantle and built friendships and built a creative group that others would go onto make on Newgrounds. Thank you to StrawberryClock. Without him. We wouldn't have this day or this much fun! Happy Clock Day!




The Interviewer is a part of Dohn's Desk Productions

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Posted by TheInterviewer - August 9th, 2020


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Interview No. 165

Interview By: @The-Great-One


Today's guest was one of my first all the way back in 2009. During his first visit we talked about the series that he started and how it birthed a day of it is own, with the Madness Series. It is time to revisit and learn more than we should have since then. I am most pleased and honored to welcome back, @Krinkels.




Q: Last we spoke was eleven years ago. You have been quite busy since then and there were a lot of things I neglected to ask you back then. I hope you don't mind we'll be retreading a little ground.


A: I'll do my best to remember things, I'm getting old and new information keeps pushing old information out of my head.




Q: At what age did you become interested in animation?


A: I can't even be too precicely certain, especially because we're all fascinated with cartoons as a kid. I remember abusing the slow-motion feature on the VCR many times so I could see how animated things moved on more than one occasion. The interest in animated work came and went as I got older until flash came along, or more accurately; Newgrounds. It was such an eye opener to see just some guy (Tom) banging out home brew cartoons with a PC and posting it online. It helped that they were super amusing and in line with my sense of humor, too. So while I was always fascinated with animation I never really get it in my head to embroil myself in the methods until I saw Newgrounds, so like, what, 19 years old?




Q: Where did the inspiration for the Madness series come from? How did you come about this design for the bodies and heads?


A: The design for the grunts was in my sketchbooks all through highschool. They were little sack looking featureless men I could just scribble into anything and were great for doodling because they were so featureless. A lot of the handless sort of looks (i.e. Rayman) are ofc a direct artistic inspiration, showing me that I don't have to draw arms to have hands out there doin stuff, so I ran with that. The cross on their face was derived from the basic drawing principal of using a cross to orient a sketch/drawing of a human head.




Q: When I wrapped up the last interview, the ninth installment of Madness Combat, Madness Aggregation was already out. Looking back on the Madness Series as a whole, how have you felt about it blowing up in popularity?


A: I'm still stunned people enjoy the series, considering how slowly I churn them out, and how the fandom itself has far and long surpassed me in quality (and quantity!), but I'm absolutely grateful for the opportunity to throw something out there that people enjoy and that I enjoy doing. Part of me wonders what would have come of the series if I had a stronger business acumen but that road of thought has me thinking there's be madness funko pops and that seems kinda gross.




Q: Madness Day will be celebrating its 13th Anniversary this year. It is a day that I always look forward to. With creators such as Littleluckylink who was here to talk about his Madness Day trilogy. Madness Anitpathy was the inspiration for him. MOC-Productions was also here to talk about his Madness Day contribution as well. How many of the Madness Day movies have you seen? What do you think about Madness Day overall?


A: I try to watch every single one of them! It's easier these days as the popularity has waned but the creators are no less driven. The last couple years I've been twitch streaming on Madness Day to watch the entries with anyone who cares to accompany me on the journey through the portal. These long time Madness animators like LLL are definitely a part of why I have to evaluate my own process to make sure I ain't slacking! As for my thoughts on Madness day like, a lot of people will come at me and say something to the effect of 'hey matt you got your own day on newgrounds!' and I feel like I have to correct a lot of people so it'll be good to kinda run the words here; it ain't Krinkels day, it's Madness day because it's a show of what newgrounds can do when they circle up on content they're into. Like Pico day, robot day, ect al, it's about the artists who are enthusiastic about the portal and what it brings, the days are great for compartmentalizing and celebrating.




Q: One thing I absolutely love about the Madness Series is that with each new installment there are new weapons introduced or older weapons used in creative ways. You find a way to break up the monotony of the fight scene with each new addition to the series. How do you do it?


A: I HAVE TO DO THIS!!! haha, I know I do a lot of samey stuff, in fact the biggest fair criticism is that i'm maybe too consistent with things and let them get stale! Any instances of freshness you feel within the newer entries comes from me kicking in keyframes and stopping and thinking 'wait i've done this before' and rolling back to approach it again. It lends to a longer gestation period in my cartoons but I hope it's worth it! I get worried that more plot heavy stuff like the Dedmos series (which, frankly, had the same kinda whispy plot as the rest of the series just sorta more... rocky?) will miss the mark, and for many it did, but it got me thinking of stuff I wouldn't have introduced otherwise.




Q: In the last interview I asked you the story behind Hank. The reason I ask because back then and even to this day, Hank is my favorite Newgrounds character. I kind of relate to Hank in a way. Just having the damn determination to just not give up and keep fighting. He's quite inspirational. How did you come up with the idea to flesh out this one character?


A: Hank is literally an amalgamation of 90s and early 00s edgelord protagonists, my love letter to an era of ridiculous anti-heros. There really isn't too much to say about him other than he's a force of nature wrapped in bandages, an agent of the higher powers to enact change in the Godmachine Nevada. Of course his determination is mysterious!




Q: You have many episodes that expand Madness Series. For those looking to start a series in animation, what advice can you give to them about world building and fleshing out the characters and story in-between the lines.


A: Oh man I may be the worst person to ask! My method is to just hammer out animations with the person and start figuring stuff out as the process starts getting slick, instead of planning things before hand. Maybe I have an aversion to plans because they invariably change/fail and I can't handle that so a more lazzaie-faire approach lets it feel more organic? Even if it winds up being a little indicative of a lack of deep creativity. Working with swain and doing actual writing for Project Nexus has been insightful, on the other hand, so in all fairness my knowledge of how to 'properly' world build is pretty new, and I still favor a 'lets figure it out together' design for the animations, using a few bullet points I want to hit and then just animating around them.




Q: When and how did you meet The-Swain? What stories can you tell us about working together?


A: I met Swain first at a Comic Con back in 2009? 2010? I can't remember the year precicely but we hit it off pretty quick talking about venture brothers and animations/vidyagames. Embarassingly enough I wasn't aware of Blockhead when I first met him and it wasn't until the next comic con when I was able to talk to him about the work HE'D done as well. From there we'd communicate on AIM and over time we got it in our heads to collaborate. Working with swain has been a boon to my own sense of professionalism and drive. We stopped being goofballs with ideas and became forgemasters with plans, though admittedly it took me some time to get in step with the processes but I'm grateful he had the patience needed for me to get a handle on game development and Blender/3d and even art in general. When we met my art wasn't what i'd call even adequate.



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Q: What can you tell us about The Gibbing Tree and Madness: Project Nexus 2?


A: Not a lot to say, Gibbing Tree is two desks in a room where Project Nexus is being made. We've dropped the 2, and are referring to the Flash as 'classic', moving forward, so as not to shut out new people who feel like they need to play an ancient game to be caught up to speed.




Q: An Experiment does ask quite the interesting question. At first it made me go "huh... that's interesting" to "WTF" real quick. How did you come to this conclusion when answering the question and will we see this being utilized in a future Madness Combat?


A: Grunt S3lf energy erodes into dissonance when abused in such ways. Dissonance being the 'atomos' of s3lf, and a large byproduct of... well, things doing what they do in Nevada. The story of Project Nexus is surrounded by it in a more destructive capacity, the cartoons cover the more bizzare aspects of it.




Q: Alright, are you saving the next Madness Combat for this upcoming Madness Day?


A: PART ONE OF MADNESS 9.5 WILL BE READY FOR MADNESS DAY, MY DUDE!




Q: What is in your opinion, the definitions of art and animation?


A: oh god, what a question. Right now my working definition is that art is little more than basic interpretation/expression. Even if it just an expression on 'I really dig on this thing, so I drew a picture of it'. It all starts with looking at stuff, seeing the stuff, and thinking about it. We all got different filters so ten people living the same life will draw different things at the end of the day and that's the beauty part of it. It's an insight into what a person thinks, if even just a little bit, and even if it's confusing and might be unsolvable from our view. But deterministically speaking data goes in, data comes out.




Q: What can we expect from Krinkels in the future?


A: A couple more animations, at least. MC12 might be it for me then I'll relegate myself to shorter and shorter animations. I'm in a position where I can animate a bit right now and will absolutely make the most of what little time I can to make good on the implicit promise to those who patronize me.




One thing The Interviewer has always been known for since its early days are interviews with big names. Although I have no personal vendetta against my older interviews I wished I was better back then. You could say this along with others has been me trying to correct this matter. Krinkels' Madness Series has not only helped fuel Newgrounds, it has made possible, the chance for many new artists, animators, musicians, and programmers come to the front with a style that they can make their stamp with. Without Krinkels and Madness Day we may not have as many talented creators on the site that we do and we wouldn't have so many wonderful stories. Madness Day is a day I look forward to every year, and I am always anticipating the newest Madness entry from Krinkels. He has given so much to this site, and we can all only hope to see more.




The Interviewer is a part of Dohn's Desk Productions

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Posted by TheInterviewer - August 5th, 2020


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Interview No. 164

Interview By: @The-Great-One


To categorize today's guest, would be a huge disservice to not only his talents, but his character. You have heard his voice through multiple projects on Newgrounds. He is also a writer, a musician, and animator. He is also the most helpful and generous person on the site. I am most honored to welcome @ForNoReason.




Q: How did you find Newgrounds and why did you join?


A: I was hanging out at a friend's house after school. Probably around 2001... He was showing me some really stupid and insanse videos in between matches of Command and Conquer. More than certain that the first Flash video I watched ever ever was Balthor's Tales from Hell. I was hooked after that. I started checking out Newgrounds almost weekly after that. I didn't actually joing until 2003, however. I joined cause I wanted to start leveling up and writing reviews, but I soon fell down a rabbit hole that is the Newgrounds community and began trolling on the forums, submitting shitty flash content and voice acting. I didnt have a solid reason to join Newgrounds, but Tom, the staff and all the insane people in the BBS made me stay.




Q: When and how did you enter the Air Force? What is your rank and status? Why did you enlist?


A: I joined the Air Force in June of 2003. I just graduated high school and I didn't know what I wanted to be when I grew up. My dad had served 20 + years in the Air Force so I thought it would be something to do. I am currently still in the Reserves and I hold the rank of Master Sergeant (E7). I have three years til I retire and I am just about ready for that. I've been to a lot of places and seen a lot of things... Its been a pleasure but I'm just about done.




Q: You made animations for Newgrounds while you were deployed in Iraq. What can you tell us about your deployment and what made you want to create during it?


A: The deployment was "fun". Got to see and experience all kinds of things. I didn't see combat or anything but our base was attacked daily so that was fun. I always loved Newgrounds and creating stuff for Newgrounds. I just enjoyed being part of the community and trying to build my presence. I felt the best way to get myself out there as a voice actor was to create things. Maybe they wouldn't be very good, but at least people would hear my voice and maybe like it for their project. 


The thing that doesn't get shared much about deployments is how bored you can get. I worked 7 days a week, 12 hours a day. That sounds busy, but everything I did was within a mile of everything. So I worked, went to the gym, ate food... and it still left me with a lot of extra time. SO... I had a tiny little laptop that had FLash 8 on it. I had my mic with me and the rest is history. Helped give me something to do during those cold lonely nights when the mortars and rockets were flying.




Q: You and I are both writers. At what age did you become interested in writing? Who is your favorite author and why? What is your favorite book and why?


A: I started writing in high school. I like creating stories and expanding on my ideas. My main issue is I have horrific penmanship, so my written word was never that great and my computer was slow as hell when I was younger. I read a lot of comic books when I was younger, so I got a lot of inspiration from that. I also really like George Orwell and J.R.R Tolkein. My favorite book is the Hobbit cause I'm a basic bitch like that. It's just a good story. Its exciting and easy to read and just fun. So much imagination can come from it!




Q: You also voice act here on Newgrounds, featured in multiple collaborations. How did you become interested in voice acting?


A: I suck at animating... I couldn't program... I like listening to my own voice.... and I wanted to be a big famous Newgrounds star. So I thought voice acting was the way to go. I just remember listening to some of the great voice actors from Newgrounds like Egoraptor, Tomamoto, and others and just being so excited by that idea.




Q: A Voice Acting Demo? is a humorous demo. One in which when scottmale24 was here we talked about in one of my favorite movies on Newgrounds Six Minutes of Nothing. Here is your review of it...


I never reviewed this?
How could I not? This is the greatest thing I have ever seen! The style of it was just amazing. I never thought I could ever stand listening to my own voice for that long, but your animation made it enjoyable and hilarious, more than I ever could have imagined. What you added to my VA demo was amazing and I cannot thank you enough.


What can you tell us about the demo? How did you find out about this movie? How do you feel looking back on this now?


A: I made that demo in sort of a response to TomaMoto's demo from the time. His was brilliant! It was beautifully produced, well acted and just a classic to this day. I had no skills and no talent so I was trying to be silly ironic counter culture to his. I think scottmale24 messaged me on Newgrounds telling me after he posted it. I watched it like a hundred times. Seeing my work animated like that brought tears to my eyes. I still love it. Im still so humbled by it. Two creators who have helped me the most are probably scottmale24 and Carbonwater. I know there are more, and ill probably have someone angry at me, but those guys are the best.




Q: What can you tell us about the Atlanta Meet-Up in 2009? What made you want to attend the meet-up? What stories do you have for us?


A: I actually organized the Atlanta Meet Ups. I wanted to meet other nerds from Newgrounds and it seemed like the cool thing to do at the time. I was not a very good planner. I tried... but I think they could have been better if they were better thought out. We had some great folks show up like Luis and Jonas who I still stalk to this day. All I can say is that they both are fantastic at Karaoke!




Q: What can you tell us about The Newgrounds Charity Project?


A: I wanted to help give back to the world in general. Once Tom mentioned that Newgrounds was helping some charities like Childsplay I thought it was a great opportunity for the community to build upon that. With the Ad Rev system being introduced it was a perfect opportunity. I created some Newgrounds accounts for some charities that were close to my heart and started running with it. I remember that the Breast Cancer Research fund sent Tom a letter of appreciation because of one donation Newgrounds made because of this project. It was exciting. The accounts are still open, but I haven't had the time to really promote it like I did many years back.




Q: When did you become a moderator for Movies, Games, and API? What does your job entail? How do you feel about The Elite Guard Barracks?


A: Its been a few years now. I pretty much became a mod as soon as those positions were created. It started cause I volunteered as an icon mod and then weaseled my way into any position I could. The EGB are a valuable resource to Newgrounds because of their dedication and helpful nature. I have had a lot of help from its members identifying illegal content.




Q: What is your current work in the Voice Actor Collaboration?


A: Unfortunately I had to step back for a moment because I put to much on my plate at once. The idea and execution so far has been brilliant, and I want to contribute more, but with the cast of talent it already has I don't think they are loosing anything from me not being a part of it right now.




Q: You once stated that your dream job would be working for Newgrounds. Is that still the dream job?


A: No, it is not. Would I love to do it? Yes, absolutely, but that mainly is because of who I'd be working with and for. Having gotten to meet Tom and the staff I know it would be a lot of good times and fun/hard work. However, I currently work my dream job. I am an detection K9 handler and I get to work with dogs all day. So I really can't complain.




Q: What can we expect from ForNoReason in the future?


A: I am really trying to get back into the voice over work. Just popping in here and there with whatever I can get. I have a youtube channel if anyone wants to subscribe to that, but just keep an eye out for some more collaborations and voice work. Thanks for the time to interview me!




ForNoReason has been on my list for years now. A man of many talents, a man of much kindness, and a man of much laughter to share with all. He is the Steve Martin of Newgrounds. Using his craft to revolutionize the works on Newgrounds and receiving less spotlight for his efforts. We should all be grateful for his contributions and selfless dedication to Newgrounds and abroad. If ForNoReason's name is on a project, I can assure you two things. One, despite his username he is certainly there for a reason. Two, whatever it is, it's gonna be good.




The Interviewer is a part of Dohn's Desk Productions

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Posted by TheInterviewer - July 22nd, 2020


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Interview No. 163

Interview By: @The-Great-One


Today's guest is quite... naughty. Their creations of the male anatomy range from the kinky, passionate, nerdy, beautiful, and sometimes, even all three. Ranging from Warhammer 40k to Final Fantasy to the far back time of the Roman Empire. I am pleased to welcome a most humble garden dweller, @semicabbage.




Q: In your first piece uploaded to the Art Portal entitled wamuu you stated it was a re-upload from a previous account. Was that previous account on Newgrounds or elsewhere? If it was elsewhere, then how did you find Newgrounds and why did you join?


A: When I decided to start a nsfw presence, I went with the name "semisexycabbage", so the image was uploaded to that account. Buuut.. I realized that for other platforms (mostly twitter) might censor the name, so I simplified it down to semicabbage. I basically deleted that account for this one. That's right, this cabbage used to be sexy.


I didn't really need to find newgrounds, I kind of always knew it was there from the earlier days of the internet.. hahah I hope that's not showing my age too much~




Q: At what age did you become interested in art?


A: Oh boy, I've been destroying family books for as long as I can remember. My mom used to show me illegible recipe books I "decorate" as a kid hahaha.




Q: When did you become interested in NSFW art?


A: WELL that's a two part question. Interested in general, my good sir, it's been a while. ( ͡° ͜ʖ ͡°)

Interested in drawing on the other hand, it's actually started last year, when I realized my anatomy is terrible and needed practice. And then one thing led to another, now I have a nsfw account.




Q: When and how did you discover Warhammer 40k and Final Fantasy? What about them appeals to you in your art?


A: I joined a Deathwatch tabletop game which is set in the 40k world. There I learned about the oh-ever-so-kinky- dark eldars. I mean it's hard NOT to draw kinky things when it comes to those guys. Space marines are also just absolute MEALS.


As for Final Fantasy, I only really played FFXIV, which I picked up after Activision Blizzard happened. (Yes for all ya'll in the mmo circle, I'm a wow refugee, please take me home). FFXIV has quite a few handsome NPCs, plus the storyline is excellent, it generates many, many materials. ;D




Q: In the past we spoke to TheShadling, who is known for his NSFW art involving straight and futanari. We also spoke with SenpaiLove about his NSFW art involving straight. You are one of the few here on the site who is drawing nude males and homosexual males. What makes you want to draw NSFW art? Why focus on males?


A: At the end of the day, people who make nsfw art either didn't find what they're looking for, or wants something in a specific way. I started this because I was having a hard time finding what I like (also so I can ship fictional dudes together :D). I focused mostly on niche-ish yaoi stuff cause that's what I enjoy. I started the account mostly for myself and whoever passing by that shares my interests.




Q: In the past we have had artists talk about their art threads on Newgrounds. They all have the common denominator of showing works in progress and getting feedback before moving the final product to the Art Portal. What can you tell us about your art thread NSFW males - art journal?


A: Well, it's pretty much the same as the other artists, I post partial WIP in my journal until the final is done. I also babble about the piece a bit every week. I originally made it for feedback and discussion but, it's eh, it's kinda quite in there. Aw well, talk as if you have an audience, right?




Q: How would you say your anatomy has improved? Is there a difference in drawing the male and female anatomies?


A: I sure hope so! It's what prompted me to start this account afterall~ The biggest difference is that, in a stereotypical male, the person is drawn with more square shapes (square jawline, square shoulders, etc.) While females have softer features. But that's traditional methods, nowadays the biggest difference is where you have your lumps ¯\_(ツ)_/¯




Q: In your piece Elf you state that it was for a friend who can't stop (and won't stop) boning elves. Who is this friend? What is the story behind this piece?


A: Hahaha I won't live to see the next sunrise if I gave you a name. BUT, I will say, it's for a long time friend who has been going after all of the elven NPCs in my tabletop game. For years. That kind of dedication deserves something, don't ya agree?




Q: You have stated that you don't draw Furry art with the exclusion of minotaur. Maze features a minotaur. Why this exclusion? Where is the line drawn between what is Furry art and what is Fantasy? What is the difference?


A: Ok, so I have some friends in the furry community, it's kind of a niche you either go into, or stay out of. And since it's not one of my interests, I decided to drop that bit of expectations from my artworks. Minotaurs are.. ehh have kind of a "myth" of its own on the nsfw side of the internet. I find that added trait to be very interesting, and decided to do a piece with one. For me minotaurs kind of falls into the monster category rather than furry, but there is a resemblance, so I added it as an exception just in case. I'm not sure there is a line between furry and fantasy in the general sense, but as far as my list goes. Fantasy means elves, fairies, knights and dragons, rather than fluffy humanoids.




Q: Auction house is a fine piece. You have shown disappointment in your friends for not knowing what is going on. Add me to the list. What is going on?


A: Oh geeez if I knew you were going to poke into so many pieces I would have named them better ahaha.. *ahem* It's supposed to be some kind of sci-fi auction with a vendor displaying the goods for two potential buyers, by manipulating the mask. On the slab you can vaguely read "New arrivals, human, male".




Q: My favorite piece by you has to be Trophy. What inspired you to visit the time of the Romans with this piece? Will we see you revisit Rome again with your work?


A: I absolutely love the Roman aesthetic. And the coliseum, while immoral, is a pretty metal place. I wanted to show that the one raising the glass is a man of power, and what better way than a prime seat at the good ol' murder pits? I'm not sure I will say yes to Rome as a location, but I will definitely be burrowing from their designs!




Q: If someone were to ask me to show them your best work to summarize you, I would definitely say it is Alphy-nooo. It shows male on male, it's kinky, it's funny with the Kama Sutra, and it's fantasy. Using this piece as an example, what is the process that comes from your mind to the sketch and then to the final product?


A: Alphinaud (his full name) is a NPC in FFXIV, who is 18-19 as of the current game timeline. He always acts like a smartass who knows better, and sometimes ends up in messy situations because of it. He also has a knack for summoning, and is always finding new ways to improve his summons. I figure it's a pretty fitting setting for him to end up in. This is one of the first pieces I decided to try a painted colour style on lineart. I liked it so much I'm still practicing it to this day!




Q: Seeing your artwork over time I noticed that the feet are hidden. Whenever I did see feet it appears that this is where you have made the most improvement. I also love the way you draw hands. What advice do you have to give to those struggling to draw certain parts of the body?


A: KEEP DRAWING IT! Draw to references, ideally picture references. Keep drawing until your friends think you have a foot fetish. That advice applies to anything you're trying to improve really. When I first started drawing hands my friend thought I was painting a bag of snake escapees.




Q: How would you describe your style?


A: HMM a terrible amalgamation of comic book and manga? Or maybe comic books, in a parallel world, where artists have infinite time to paint all the panels.




Q: What is in your opinion, the definition of art?


A: Please sir, I'm but a humble cabbage, I have no idea how to even begin defining art. My closest guess is that it's the thing your hands make when you're happy.




Q: Will we see animation from you one day? Whatever your answer is, why?


A: I.. would like to, but first I need to find the sanity I lost during art school. IRL I had a chance of going into animation, but I kinda backed out of it, because the idea of drawing the exact same thing with the tiniest variation over and over again drove me nuts.




Q: The more I learn about NSFW artists I find it interesting that their skills in drawing humans and creatures tend to grow faster than others. Would it be wise to suggest other artists give this a try to improve or is it a niche style?


A: I think artists should go through life drawing classes, it's definitely one of the fundamentals! On your own or with school. You don't have to go full nsfw, you can just draw nude models. It only turns into nsfw when you have no self control and you agonize the fact that you've spent too many hours on one piece then get deflated when you lack the courage post it online where your parents and teachers follow you so then you secretly start a nsfw account to hide it all and then it becomes a balancing act-


..ehh sorry, where were we?




Q: What can we expect from semicabbage in the future?


A: More dudes! Doing really gay things! If that gets your pants wiggling, come by and say hi~ :D 

I'm hoping to do topic polls eventually, but for that I need a few more gardeners <3




Some of you reading may have seen an increase in NSFW artists being interviewed. Reason being is I wanted to focus on anatomy. There are tons of art classes that do nude modelling. It is a respectable form of artwork. Why can't we expand on that? semicabbage I came across while interviewing SenpaiLove and going through more NSFW art than you could possibly imagine. semicabbage's style is one I find incredible. I love the detail on the anatomy of the human male (or even elf). The lighting, shadow, and at times humor, are all top notch. This is no ordinary cabbage, it seems to have a lot of passion, and is giving me the eyes.




The Interviewer is a part of Dohn's Desk Productions

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